We are investigating an issue on UEFN and Fortnite Creative islands where using the default ChugJug may result in a crash. We will be disabling the default ChugJug while we work on a fix.
Thank you for your patience.
We are investigating an issue on UEFN and Fortnite Creative islands where using the default ChugJug may result in a crash. We will be disabling the default ChugJug while we work on a fix.
Thank you for your patience.
We're aware of an issue where VS code integration may give non impactful errors in the Verse digests. This should not affect your workflow. We are investigating and will let you know when we have more information or a fix.
With this update, players in your lobby will now download the content needed to play your UEFN experiences. This previously happened as the player connected to the server. Matchmaking will not start until all party members have downloaded the required content.
This release also includes the Seaport Prefabs and Galleries and new weapons, including the Outlaw Shotgun and the Lawless Trinity Assault Rifle.
Looking for some Verse Code Snippets? You’ll find Matrices, Graphs, and more.
Be sure to check out all of the latest updates, fixes, and more in the documentation release notes:
https://dev.epicgames.com/documentation/uefn/34-10-fortnite-ecosystem-updates-and-release-notes
External link →Did you know you can create a moving lava floor obstacle with a damage volume and the cinematic sequence device?
Learn how to animate and integrate a lava floor to your gameplay and grow your abilities along the way
Check out our latest quick UEFN tutorial:
https://youtu.be/MPLsALilMwo
Due to an issue, we’ve had to temporarily disable deep links to UEFN and Creative Islands on PC.
We’re working on a fix and will post an update when they are back! (99 kB)
External link →To avoid confusion. That way if a player sees a car they know that if they can get to it, they can drive it.
We're aware of an issue that may cause crashing when attempting to play UEFN islands on Nintendo Switch, PlayStation 4, and Xbox One.
We are investigating and we will let you know when we have a fix.
We have issued a fix for the issue causing crashing when attempting to play UEFN islands on Nintendo Switch, PlayStation 4, and Xbox One.
Some players may still experience issues, and we are working on a full resolution in a future update.
The issue that was impacting aiming and movement when making small adjustments with some controller types and keyboard + mouse settings has been resolved. Thank you for your patience while we were working on a fix.
We’ve been experimenting with some changes to the row to give even more islands the chance to succeed, doubling the amount of islands shown in the row each cycle. What hasn’t changed is that each island shown still gets at least 50,000 impressions to find an audience before being rotated out of the row.
Top Rated and Most Engaging rows have also been tweaked to surface islands regionally to help connect players around the world with islands that resonate with their tastes. This doesn’t mean that the islands players see in these rows will be locked to local creators in their region; instead, the islands shown in these rows may vary based on regional interest in genres or types of experiences.
The results are promising so far, but we’ll continue to monitor these changes and make adjustments to improve Discover. Keep an eye out for more!
External link →Thanks for reporting, we're working on a fix. https://trello.com/c/0A46xOE4/2692-performance-issues-on-xbox-controllers
Thank you so much for the feedback! I'll pass it along to the team. :) It's appreciated!
We are aware of an issue that may cause crashes when joining a UEFN island, particularly after using the Matchmaking Portal Device on a creator-made island.
We are working on a fix as soon as possible and will provide updates as they become available.
The issue causing crashes when joining a UEFN island, especially after using the Matchmaking Portal Device, has been fixed. Thank you for your patience.
We're aware of an issue preventing SoundWaves from playing in UEFN islands if their sample rate isn't set to: 48khz, 44.1khz 32khz, and 24khz.
We are working on a fix and will provide an update once we have more information. In the meantime, resampling your audio to the rates above will allow SoundWaves to play in UEFN islands.
We're aware of an issue that may cause crashing when attempting to play UEFN islands on Nintendo Switch, PlayStation 4, and Xbox One.
We are investigating and we will let you know when we have a fix.
We are aware of an issue that may cause crashes when joining a UEFN island, particularly after using the Matchmaking Portal Device on a creator-made island.
We are working on a fix as soon as possible and will provide updates as they become available.
You can now spawn test players into Fortnite Creative and UEFN islands to verify multiplayer functionality without needing multiple accounts, devices, and volunteers.
After enabling debug, the Test Player settings become available. You can configure the number of players, and when the players spawn.
External link →Don’t miss the new User Interface Feature Template which has assets you can export to your own games. Want to build your own Fortnite Ballistic-style game? The new Rift Point Volume device works with the Rift Point Device item to replicate the bomb setup and diffuse mechanics. Replicate these things with options like Plant Time, Defuse Time, and Detonation.
Also, the Collateral Damage Assault Rifle, Plasma Burst Laser, Med-Mist Smoke Grenade, and Pulse Scanner are among the new gameplay items you’ll see in this update!
Additionally, give your island some Japanese flair with the Japanese Dojo Watchtower Prefab, Japanese Dojo Roof Gallery, and more.
Be sure to check out all of the latest updates, fixes, and more in the documentation release notes:
Read more External link →Greg from the UEFN team at Epic Games explains how to achieve smooth movement when adding stairs to your level.
Read more External link →The issue preventing new islands from being created using Fortnite Creative has been resolved.
We are investigating an issue causing some island submissions to remain stuck in a pending state.
We will let you know when we have more information or a fix.