Fortnite: Creative

Fortnite: Creative Dev Tracker




15 Jan

Comment
    /u/iFlak on Reddit - Thread - Direct

We are investigating an issue where some HLOD assets are not building or displaying correctly in UEFN. We're working towards a fix, but in the meantime creators should avoid rebuilding islands using HLODs. We'll update you when we have more information or when the issue is resolved.


14 Jan

Comment
    /u/iFlak on Reddit - Thread - Direct

We're investigating a Text Chat issue where players are unable to send or receive "Game Chat" messages. "Party Chat" is still working as normal, and we'll provide an update when this is resolved and we have more info.

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by HappyBid665

Yo you posted the same exact thing 3 times

Weird, thank you!

Post
    /u/iFlak on Reddit - Thread - Direct

Allow players to trade in their weapons for an upgrade with the customizable Earth Sprite device! You can change the loot pool by dropping weapons on the device, modify how the Earth Sprites get full, and more!

New and updated rarities of the Hunting Rifle are also now available.

Be sure to check out the community bug fixes and more in the documentation release notes:

https://dev.epicgames.com/documentation/uefn/33-20-release-notes-in-unreal-editor-for-fortnite

External link →

13 Jan

Comment
    /u/iFlak on Reddit - Thread - Direct

We're aware of an issue where creators are unable to test Rocket Racing tracks in VKEdit/Play. The team is investigating ways to make this process better. For now, creators will need to do most final testing, particularly testing respawn logic, by generating and running private island codes.


10 Jan

Comment
    /u/iFlak on Reddit - Thread - Direct

This issue has been resolved.

Fortnite Creative islands that have been converted to UEFN can now be reconverted back to Creative without error.


09 Jan

Post
    /u/iFlak on Reddit - Thread - Direct

We’re aware of an issue preventing Fortnite Creative islands that have been converted to UEFN from being converted back to Creative.

We’ll let you know when we have information on a fix.

External link →

06 Jan

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by iFlak

We are checking into an issue on published islands where Raptors are not rideable, even when they are set to "tamable" and "rideable."

This will be fixed in an upcoming update.

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by iFlak

We're investigating an issue in UEFN where activating the Anchored Note Tool via the context menu or hotkey deactivates the editor selection mode after clicking "Create" or "Cancel." This will prevent the creator from interacting with the scene, creating additional notes or using any in-viewport gizmos.

As a workaround, creators can manually set the selection mode again via the dropdown or hotkey.

This will be fixed in a future update.


20 Dec

Comment
    /u/iFlak on Reddit - Thread - Direct

We're investigating an issue in UEFN where activating the Anchored Note Tool via the context menu or hotkey deactivates the editor selection mode after clicking "Create" or "Cancel." This will prevent the creator from interacting with the scene, creating additional notes or using any in-viewport gizmos.

As a workaround, creators can manually set the selection mode again via the dropdown or hotkey.

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by iFlak

We're aware of an issue in Fortnite Creative and UEFN where placed switches reset to "Off" when a new player joins the session.

We have deployed a fix, and placed switches will no longer be reset to off when a new player joins the session.


19 Dec

Comment
    /u/iFlak on Reddit - Thread - Direct

Thank you to everyone for reporting the Lumen issue. We've deployed a hotfix, and you can find more information here: https://forums.unrealengine.com/t/issue-skylight-on-console-not-consistent-with-other-platforms/2116475/13

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by iFlak

Thank you, I'll pass these along. It's really helpful for us to get these on the UEFN and Creative Bugs and Issues forums so they can be voted on and tracked. We also are able to respond, get logs and more information. Thanks again!

Shout out to u/vybiin for calling this to our attention. We've deployed a hotfix. https://forums.unrealengine.com/t/issue-skylight-on-console-not-consistent-with-other-platforms/2116475/13

Comment
    /u/iFlak on Reddit - Thread - Direct

The Blizzard Grenade is now working as intended.

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by Apprehensive_Iron_35

This changes nothing,their is no lighting,Snow vfx goes through walls,shadows are non existent,chapter 3 lighting was better then what we have right now.

We're still investigating. I hope to have an update soon.

Comment
    /u/iFlak on Reddit - Thread - Direct

Thanks for the report, we're investigating.

Comment
    /u/iFlak on Reddit - Thread - Direct

We are checking into an issue on published islands where Raptors are not rideable, even when they are set to "tamable" and "rideable."

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by AnimusProgram

How about fix the lighting 💀

We're investigating.