Fortnite: Battle Royale

Fortnite: Battle Royale Dev Tracker




18 Feb

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Hey Everyone,

We’ll be releasing a small client update tonight at 6pm ET to address stability with the Xbox platform. There will be no downtime for this update. 🛠️

Thank you

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Enter the battle in a whole new way! The v7.40 Content Update is driftin’ in tomorrow, February 19 at 8 AM ET (1300 UTC). There will be no downtime.

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17 Feb

We’ll be releasing a client update tomorrow, February 18 at 4 AM ET. This update will contain a few stability/bug fixes and require no downtime.

Switch players will receive this update shortly after other platforms.

Resolved issues:

  • Xbox players being unable to use mouse and keyboard.
  • Creative performance and stability
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16 Feb

We're investigating an issue for mobile players being unexpected logged out. We'll let you know once we've resolved the problem.

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Originally posted by tr3y45

That sucks, now how am I supposed to know that sniper rifles are effective at long range?

Hmm I think I actually left that one in, you guys think I should pull it? 😛

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We’ve just released an additional client update for PC to improve stability.

UPDATED: 1:15pm

We’ve deployed a fix for Share the Love Series points potentially being lost after winning a match, and that we are investigating whether previously lost points can be recovered.

We are aware that some players are reporting lost points following a win during the Share the Love Series tournaments. We're currently investigating.

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15 Feb

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To add onto the proper clarification going on in this thread, we had some delay in catching up with all the stats but it should be reflected correctly now!

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Due to a small increase in crashes we’ve reverted the recent PC client update from earlier today. PC players may notice a small download because of this.

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We’ve just released a client update for PC, Android, and iOS for stability improvements and to fix an issue on mobile where touch editing was triggering crosshair editing.

This ended up getting delayed due to the login issue that was just resolved.

Note for iOS players: This updated ended up being larger than expected for iOS players. However, this client update is not forced. Meaning you don’t need to download it to play at this moment.

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We've resolved an issue which prevented players from logging in.

Drop back into the action!

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Hey,

So, back during Fortnitemares we put the Skull Trooper back on sale as well as the ability to unlock the Ghost Portal Back Bling. Original owners of the Skull Trooper outfit should have been granted this variant upon acquiring the Back Bling. When we fixed some issues associated with account merge, this bug was also resolved.

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We're aware of an issue preventing players from logging in and are working towards a fix. We'll let you know once we've resolved the problem.

https://status.epicgames.com/

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This was fixed this morning - sorry about that! It doesn't require a client update.

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    /u/iFlak on Reddit - Thread - Direct

We've just released a fix for a few issues:

-Fixed 50 of each material not dropping on eliminations -Fixed Crossbows being able to destroy Ziplines -Resolved some players missing Outfit variants & other Season 7 items after merging accounts

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14 Feb

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The issue preventing 2FA email notifications from being received has been resolved. Thanks for your patience!

We're investigating reports of players not receiving 2FA email notifications. We'll let you know once we've got this resolved.

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Thanks for the report! We are tracking a couple of issues with account merging (variants not transferring if both accounts had the base item, and some types of cosmetics not merging at all) and will be fixing them (including already-merged accounts) as soon as possible.

Cheers,

Michael Noland

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We’re aware that 50 of each material is not dropping from eliminated players.

A fix is being worked on and we’ll let you know once it’s resolved.

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We're working on a fix! For now, please return to the Creative Hub and then come back through the island portal. Most of the time this should not happen.

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Hey folks,

We wanted to thank you all for the quick feedback regarding this attempted bug fix. The goal for this change was to resolve an issue while keeping the same “aim assist” feel. We obviously missed the mark on this.

 

We’ve reverted this change while we explore better solutions to this problem. Thanks again!

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