Hey folks,
We've seen some questions regarding lower ping levels (including 0) displayed in the UI as well as the Connection Timeout error being displayed, even while under good network conditions. We wanted to drop by and give a little bit of clarity around what's going on here.
You may have seen the following line in the v7.30 Patch Notes:
- Fixed an issue in the Net Debug UI that would cause it to show a ping value that was too high.
We discovered an issue with our current method of calculating ping that was causing displayed ping values to sometimes be higher than those the player was actually receiving.
This was creating instances where the ping values displayed weren't indicative or representative of what the player was actually experiencing. In v7.30 we began testing a new method of calculating ping, which should display numbers with a more accurate value to the player's conn...
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