Fortnite: Battle Royale

Fortnite: Battle Royale Dev Tracker




07 Sep


06 Sep

Comment

Nice find!

We’re aware Fiends are destroyed by traps when outside of the Retail Row POI, but are investigating why they aren't attacking your Zapper Trap consistently. Thanks!

Due to an issue we've temporarily disabled ziplines.

We'll provide an update when we have more information.

External link →

Due to an issue we've temporarily disabled ziplines.

We'll provide an update when we have more information.

External link →
Comment

Originally posted by Suck_My_Turnip

I always appreciate replies by devs so thanks! But the Trello is so useless, unless every known issue or problem is on there and it’s regularly updated, what’s the point of it? For example outfit errors such as missing animations aren’t on there, but by Reddit we know the team is aware of some. So there’s no point to check the Trello to see if the Dev team is aware of an issue, because what’s on the Trello is random. Then there’s no real extra update information on it so you also don’t find out anything new.

I think the Trello is a good idea but it needs some serious work to get all the bugs people post about logged on there, there should defo be a cosmetics section.

The trello board is intended for top issues facing the community not every issue. It would be near impossible to list every issue that is reported via the community and that we find internally, we would most likely break Trello :)

The board is updated by the community team per section ( myself for mobile). We try to keep the board as updated as we can while putting new issues on at the same time. The trello board is intended to also work as a quick place our own internal team can look at and see what issues are current and outstanding. So it serves a bit more of a purpose than you may think.

While you may not see an issue you are aware of on the the Trello, you can always tag a community member to make sure your issue is looked at. Typically we try to reply with something like " Hey thanks for the report, sent this over to the team" While the issue may not make the trello board we are aware :)

Comment

Originally posted by FreightTrainUSA

Hello,

Just wanted to drop in and let you all know that everything in the link of Recent post about a lot of bugs in good detail has been bugged by our team. I do not have time tables at this time to give you on when that list will get fixed, but again the team is aware and active in working to resolves these issues.

In regards to the Switch Physics for outfits.. We have a Trello card up about this issue https://trello.com/c/f4nnJ0cK/810-mobile-cosmetic-physics . When I have information on when these we will reenabled I will be sure to pass this information along.

After looking into the future (aka patch notes) It does look like we have a fix in place for the building rendering issues that Switch players are seeing. Expect to see that note under the performance section of the patch notes!

Comment

Hello,

Just wanted to drop in and let you all know that everything in the link of Recent post about a lot of bugs in good detail has been bugged by our team. I do not have time tables at this time to give you on when that list will get fixed, but again the team is aware and active in working to resolves these issues.

In regards to the ...

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Hey everyone, 

We wanted to highlight some changes that are coming to the top end of Twine Peaks in the v10.30 update.
 
Twine Peaks Rewards
Twine Peaks 100+ 4 Player Missions will be getting a rewards buff! Pure Drop of Rain are receiving a 25% increase for PL 140 Non-4 Player Missions (Example: if you would have earned 64 Pure Drop of Rain before, now you will earn 80 Pure Drop of Rain) 
 
Evolution material rewards have been increased for all 4 Player Missions over PL 100, with PL 140 missions receiving an additional increase in rewards on top of the general improvement to evolution material Drop. Check out some specific examples below: 
  • A 4 Player Mission that would have rewarded 168 Pure Drop of Rain in a PL 108 zone prior to the 10.30 ...
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05 Sep

Post

Hey folks!

We released a hotfix containing some balance adjustments to weapons, items, and gameplay.

For all the details, check out our blog post!

External link →
Post

Hey folks!

We released a hotfix containing some balance adjustments to weapons, items, and gameplay.

For all the details, check out our blog post!

External link →

Hey Fortnite Creative Developers,

Last week we gave some insight into the most played games within Fortnite Creative. We’ll shift gears today and focus more on what we’re looking for in Featured Islands. 

We introduced the Creative Submission Form back in March with initial guidelines for Featured Islands. Since then, we’ve received an overwhelming amount of awesome games and have refined our guidelines to better match our standards fo...

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