Foxhole

Foxhole Dev Tracker




23 Nov

Comment

Originally posted by Cloud_Drifter

Field Bridges are very cool and not only have a combat component but also a logi advantage, being able to create short cuts for trucks and haulers. I wanted to ask if flat beds, cranes, construction vehicles and harvesters can go on them?

As of now, most logistics vehicles can go over Field Bridges. Keep in mind things can change as we balance throughout Dev Branch.

Edit: Cranes and CVs will have a hard time crossing right now, but again this balance may change

Comment

Originally posted by Captain_Conway

What Tech exactly will Copper be used for? All late game weapons/vehicles, or just vehicles?

Around what tech tiers will the new tripod weapons be on? Close to current Infantry MG guns? spread out over the tiers? Are their relative positions TBD?

Where in the tech tree are the New ACs going to be? Closer to Tankette/ST or closer to base AC?

Copper will be procured with the Harvester, so it will be for all tech that comes after Harvesters in the Tech Tree.

Comment

Originally posted by Lone_Recon

hi mark! can't wait for the next update!

is there any updates on adding the stationary fuel tank (fuel station) you guys showed off in update 27 dev stream two years ago?

also is there any plans to allow resource containers to carry crude oil (as moving crude oil by trucks is soul draining)

oh and speaking of oil is the oil rig still planned? or is this idea been scrapped?

edit: oh and can trucks cross the new field bridges?

We know a lot of players are asking for logistics features. We're working on it, but like what we did with building we want to make sure we can really move the needle in a future update as opposed to just adding in one off features here and there that will only help by a small amount.

We are always looking for smaller tweaks like balance changes or tweaks to help where we can.

Comment

Originally posted by SpectroDE12

the modular system for haltracks is very cool.

I must ask, will this system be implemented to other vehicles? Especially the ones that already exist. Thinking maybe we can swap barrels on things like the falchion to give it an FMG, or add a new engine for better performance but higher fuel cost (to give a couple examples)

Can we add an option to swap

Resource Containers

to/from

Shipping Containers

at Seaports/Depots? This is a MASSIVE issue both factions have to deal with.

Right now it's limited to the Half-Tracks only on land. We want the Half-Tracks to be like the swiss army knives for land vehicles. We've thought about things like adding them to water vehicles but no solid plans yet.

Post

We'll be answering questions here over the next few hours. Feel free to ask any questions and we'll try to get to as many as we can. Thanks!

External link →

20 Nov

Comment

The next Foxhole Devstream is on Tuesday, November 23rd at 2PM ET. Join us on Twitch for a preview of Update 47.

Keep in mind that this will be an interim update that is focused on smaller scale features and improvements.


18 Nov

Comment

Originally posted by davidty2006

Who knows why the devs bothered to even model the faces with textures in all.

Because it's the only way I'm gonna get practice making faces in a game.


08 Nov

Comment

Chris Pratt as Mario.


03 Nov


29 Oct

Comment

We understand that certain players want there to be a longer break. It's important to note that there are also many other types of players: New players, returning players, players that can only play on certain days of the week or who have limited hours due to work, school or other commitments. This is especially the case since the game has opened up a lot over the last year. New or returning players may come in and have a bad or misrepresented view of the game during a long resistance phase.

The 24-48h "break" between conquests is the balance intended to accommodate all types of players.


23 Oct

Comment

This is incredible


22 Oct


18 Oct

Comment

Originally posted by LocationUpset

Hey Adam, can I borrow your car Saturday?

Sure man. Its a 2004 mercury grand marquis though.

Comment

Originally posted by Ileryon3000

No more than 30 devs?

Closest answer so far. I think we are like 15-18 developers at the company. probably about 12 max on Foxhole

Comment

Originally posted by Reign20

hey devs...ill applaud you for putting the time you put into reddit, into fixing and maintaining the game...."small team" an all, right?

Thanks for the applause.

Comment

Originally posted by Reign20

i was just going off their website where they said they were growing with the game, but hey...anything to give an excuse to em

How big do you think we are? I'm actually curious.