Foxhole

Foxhole Dev Tracker




12 Oct

Comment

We do games because we love it. As insane and potentially dangerous as it might be to put yourself and your work out there like this, we love it.

We love the game moments that organically apear through the war. Ones that hundreds will remember and moments that only a couple of players will.
We love the players that congratulates us and the ones that complains about us. Sometimes the same person in the same breath.
We love the fanart and the newsletters. The short stories and even the rants. We really love all the things you create and post.

It is truly a crazy thing, making a game like this, at this scale. We are only human. We try our best to make the best experience we can. And with only a dozen or so people, we make mistakes. Of course we do. Lots of them, really. And yes, sometimes reading post after post after post that you are an idiot for doing so and so, and that we don't care because of something, or even that we are lazy for not fixing a kn...

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10 Oct

Comment

Originally posted by Silent_Weekend_6054

AMN!

Any chance we get a foxholes tabletop?

There's a pretty good chance if you make it


08 Oct


07 Oct

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Originally posted by Wolfskyler

WE NEED FLAGS

That would be really cool.

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Originally posted by FullMetalParsnip

Not gonna still do the pins and the mugs? I actually bought my friend a pin/sticker, they looked pretty good.

I would like to continue those. Roba Roba is a new platform for The Indie Box and there are only so many resources to go around


06 Oct

Post

We've got exciting news! We've partnered with Roba Roba—a subsidiary of The Indie Box, the industry's only marketplace for game devs to make high-quality, print-on-demand merch made especially for you, the fans! We've tried several different merch companies, and this is the only company that we trust with the Foxhole Brand.

To launch, we've got the classic black Foxhole Tee, in unisex sizes, and we plan to expand the store in the future! Each tee is lovingly crafted in-house by RobaRoba - for you! No cheap heavy cardboard feelin’ tees here!

...

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02 Oct

Comment

Originally posted by _-Deliverance-_

Frontier bases in Lockheed, Fort Duncan, and now this crap. Devs need to find a better system to reduce queues other than: push here I give you base.

Its bad for the game, no matter if collies or wardens get it

Devs need to find a better system to reduce queues other than: push here I give you base.

Agreed. It's a really lame system and I agree with the criticisms in this thread. We should get rid of it.

In terms of the context for them: When queues reach critical levels the Resistance Base system kicks to proactively prevent other problems. When the queues reach a critical point, other side effects start to kick in like logistics not being able to get into regions to supply critical fronts among other problems.

It should also be noted that this system has been in the game for years and isn't a new. The queues just haven't reached the critical point in awhile because of the Border Bases and second shard. This war however, the queues have reached new highs which has resurfaced these prior issues. We're working on it.


29 Sep

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Originally posted by paulker123

How long? 5 inches? 6?

That's a dumb joke and you should feel bad.


28 Sep

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Originally posted by Dawnbreaker234

Yeah you made me realize that sooner or later they're gonna move to a different game. Whatever their next project are I hope they'll be successful.

Foxhole will be developed for a long time boys.


22 Sep


21 Sep

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Originally posted by poliuy

As I mentioned it doesn’t actually change it back. It just removes the zoom

The legacy camera option actually uses the old camera code, which is entirely different from the new tactical camera. It is not merely the tactical camera with the "zoom removed". We kept the old camera code path around so we could easily compare the old and new systems during testing. The legacy camera option just exposes that path to users.

There are two differences between the old pre-update 46 and legacy camera options in update 46:

  • The old behavior that allowed you to instantly "teleport" your camera to a new rotation is gone
  • You can no longer get unbounded viewing advantage from a narrower aspect ratios

The two restrictions were put in place to disallow players to gain an advantage by using the legacy camera. However, if you are running at 16:9 aspect ratio then the second difference doesn't even apply.

Oh if we're being exact there is one more tiny difference. When you are driving a vehicle the legacy camera might allow y...

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12 Sep

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Looks like a Warcraft/StarCraft map


11 Sep

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Originally posted by I_Saw_A_Bear

1080p x2 version

It's not fan art but its the closest tag.

No worries Mon

Comment

Originally posted by Kysman95

We'll talk about that after todays dev vlog

Trains are not coming my friend.

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Originally posted by lordbaysel

"Fan art"

I can't be a fan of my own game now???? HUH?!!

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Originally posted by Chaotic_HarmonyMech

Devs already confirmed war 82 is update war. If we finish early, just super long resistance phase

This is not true. A new war will start if the current war ends early. This happened with a prior big update.

Its important to understand that there are hundreds of new players of new players joining the game every day. We completely understand if some players don't want to play in a war before a big update, but it's important that new players have an active game to play on their first day.


10 Sep

Comment

LOL. I feel ya.

There are a few small things we are doing to help with logi:

  1. Freighters are unlocked from the start
  2. There will be a few designated "port" towns that will be pre-stocked with hundreds of crates to help bootstrap logi in a war
  3. We're working on a small stretch goal to buff logi. To temper expectations it won't be a game changer but it might optimize logistics a bit over distances.

These will help by small amounts, but on their own won't be enough. A paradigm shift will be needed as well for players to haul crates to distribution towns between the logi towns and the front so we'll be looking for ways to help push into that direction.

A bigger logistics update is in the cards for the further future, but in the mean time we'll have to make due with smaller changes. For some background, we we're supposed to originally have logistics and building in one update but there was simply too much to be done at once so ...

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