Guild Wars 2

Guild Wars 2 Dev Tracker




29 Apr

Comment

Originally posted by Dagos

The patch seemed to fix the sound for me but others still cant hear it.

edit: switching outfits seems to have broken it too

Out of curiosity, if it's not set there already, try setting the Sound Quality slider in the Sound Options panel to the farthest right (Highest Quality) and report back if the problem happens any more or less frequently.

Comment

Originally posted by crod541

I'm currently in SW and trying both boomboxes. Neither seems to work most of the time. When I first logged in I could hear them both, but after wp'ing somewhere they don't work anymore. Whenever the large white texts comes on the screen it seems to make the boombox come on (only if I already had a song selected). Also weird, I can here the sounds from taking it out, and the little beeps when choosing a song, but not the actual music. A friend I was standing by also said he couldn't hear anything from the boombox the entire time. It's not nearly as in-depth as /u/Rarey 's tests, but I hope it helps, even if just to know the problems weren't fixed by the latest patch.

Damn. Thanks for the info. I really wish I was able to get a repro on my machines so I could debug it first-hand. I'll try to get to dig into it in the near future, and hopefully suss out what might be the problem with it working some of the time, but not all of the time.

Oh, just to double-check, anyone who's running into issues with the music has the musical instrument slider towards the right at all times, yes? Just so long as it's never all the way to the left, which would effectively mute all its music. If we can rule that out for certain, it'd be good to know.


28 Apr

Comment

Originally posted by [deleted]

[deleted]

I appreciate the level of testing ya did on this. Just now I haven't been able to reproduce the issue on the live game or in development builds. Is this fixed for you with the latest patch?


07 Mar

Comment

Originally posted by Gwash3189

If you don't mind me asking, how are the tests written? In a custom test suite? Or a popular framework?

Are the tests written in BDD or TDD style? How do you guys go about testing something in isolation? I can imagine mocking important points of your infrastructure would be difficult.

We built a thin (200ish lines) harness in python that has a TDD style markup. Its very similar to something like nUnit or visual studios mstest harness. Has basic fixtures and a bunch of specialized attributes so we can do test selection and reporting.

Testing certain stuff in isolation can be hard. Some areas of the game are easier than others, and we work with the other programmers to improve those areas so they can be tested with automation.

We don't really mock the infrastructure, what we do is use specialized maps that reduce the amount of noise the tests are exposed to, and many of our tests use test content that can give us the ability to skip prerequisites, etc.


06 Mar

Comment

Originally posted by J0M021

As someone who works in QA, I would have loved to be at GDC to hear this.

I'm on twitter (@lancehit), and I'll definitely post any links to the talk there, once they're available.

Comment

Originally posted by bsawler

One of the interesting key points was the sheer number of groups that need to ingest these test results.

There's the product management team as a whole that need certain subsets of data.

The engineering team needs to know when things break due to code issues (features not working as intended).

The design team needs to know when certain actions aren't able to be completed (say due to a portion of a map being broken).

However, the results of tests are largely informational, NOT part of the main release process (i.e. all tests must pass or they absolutely cannot release). They aid the build process, not block it.

Automation results are still a key part of the release process, just not in a way that blocks developer workflow. There are far too many people contributing to each branch to stop all development when a test breaks.

Comment

Originally posted by octal9

then shoot off an email for verification.

Hmm. I didn't receive a verification email; after submitting I saw only the "Thank you for signing up!" page.

I use a similar address format to the OP; [email protected]

The verification email is only sent if the address was not yet in our system.

If you saw the "Thank You" msg then you're all set.

Comment

Originally posted by MakubeC

What do you mean by 2 seconds? Do they test all skills and mechanics of the game in 2 seconds...? Also, THANK YOU for this information. I was very interested.

on average, every 2 seconds we are finalizing a test result. The tests take about 5 minutes to run each, but because we run them in parallel, the test completion rate is compressed significantly.

Comment

Originally posted by foom_3

ArenaNet, please fix that email-field to follow standards.

From http://tools.ietf.org/html/rfc3696 (see also http://tools.ietf.org/html/rfc6531)

Without quotes, local-parts may consist of any combination of alphabetic characters, digits, or any of the special characters

! # $ % & ' * + - / = ?  ^ _ ` . { | } ~

period (".") may also appear, but may not be used to start or end the local part, nor may two or more consecutive periods appear. Stated differently, any ASCII graphic (printing) character other than the at-sign ("@"), backslash, double quote, comma, or square brackets may appear without quoting. If any of that list of excluded characters are to appear, they must be quoted. Forms such as

 [email protected]

 customer/[email protected]

[email protected]

 !de...
Read more

Are you having trouble with an address failing validation preventing you from signing up? PM me if that's the case!

Right now our approach is to ensure the address is [email protected], then shoot off an email for verification.


17 Nov

Comment

Originally posted by stemofthebrain

I'd also rather the game show items you can't salvage with a red tint, versus 'highlighting' ones you can. The highlighting makes it difficult to see the salvageable items' rarity levels (the colored borders).

Hey guys. The issue in the original post is totally a bug, and I like this suggestion as well.

This is going on my to-do list for the next time I've got some down time for little fixes =D.


05 Nov


27 Oct


10 Sep

Comment

Originally posted by howellq

Aw. I liked multilingual golems.

The concept of English, French, German and Chinese languages actually don't exist in Tyria. As such, you should only be able to hear one language at a time, your primary audio language in settings. Sorry, no multilingual golems or anything else for that matter.

Even if it was a fun bug for some of you, having consistency in our game is important enough that we intend to straighten things like this out when we can. Please do think of people who are really unhappy with things like this before you criticize the bugfix, there's actually a lot more of them than you may think.

Comment

Originally posted by cylonapplepie

That Golem fellow which was greeting people in 3 languages (Good Morning. Guten Morgen. Bonjour.) now does that just in English.

I actually fixed that bug several releases ago. Thanks for noticing it anyway! It actually plays in the language that is your primary audio language.


28 Aug

Comment

Originally posted by adamblaen

Thank you everyone!!!

So tasty. :D

Yes, thank you all very much! I read the comments that were printed out before snagging a cupcake. Can you imagine how nice it was to receive this gift?


31 Jul

Comment

All I can suggest is that those that believe they have been wrongfully banned contact our customer support team: https://help.guildwars2.com/home (to create a ticket).


30 Jul

Comment

He's our secret weapon, don't tell anyone though, it's a secret!!

Comment

Originally posted by dreadful05

Figured I might as well ask here. Can you please ask the people that design the armor. To make some medium chest armor that's not a coat or trench coat.

While we read Reddit and do pick up feedback from here, I believe something like this requires more community involvement - I will pass it along though.

Currently the best place to start discussions about this sort of thing are on our official forums: http://forum-en.guildwars2.com/forum

Comment

Originally posted by [deleted]

[deleted]

No promises but we all love Super Adventure Box, so you never know what the future may hold.


29 Jul

Comment

Love this, I will make sure to use it on our Facebook.

Also, moar plox ;)