Read moreOk, I don't know how popular this may or may not be with other players but here goes. Coming from someone who was very active during LS1, loved the story and lore (thus far)... no one could tell WHAT the hell Anet was doing with this Scarlet story. There's some stuff going on in Southsun and something is pushing ocean life out? Sure. Now we randomly had dredge and flame legion pair up. Uh, ok? Back to southsun. Now dragon bash. Also all of the festivals at the time were considered LS content. This story was so back and forth you would have had whiplash trying to keep up. Here's some steampunk pirates. Ok also a big toxic tree. Now a giant marionette. Anet's reasoning was that they wanted it to feel like an epic TV series that sometimes different episodes talked about different things. We learned this later on I think, but at the time it was so jarring. And a BIG COMPLAINT was... what about the dragons?? Isn't this game about dragons?? (Funny how the players felt that way b...
So you know what Anet did? Retroactively decided Scarlet was a Mordy villain all along. I will die on this hill. Short of an Anet member coming to me and telling me this was the plan all along, well... I still wouldn't believe them. Adding Mordy at the end was to save face and satisfy the players. That's why none of the sh*tball that was LS1 made sense.
No, her being an agent of Mordy all along was always part of the plan, hence Omadd's machine and all the elements leading up to the reveal at the end of S2. S1 was a lot of things back in 2013--frantically paced, hard to follow, and somewhat of a player-facing mystery at first. But we ended essentially where we planned to from the start, though some of the details morphed along the way due to scoping, scheduling, feedback, and an 11th hour decision to not kill off a particular character.