Good catch. LMFTFY.
Good catch. LMFTFY.
cornerstone of endgame
It is to me. :)
We'd appreciate some kind of a post acknowledging the betas took place, saying there will be more of those kinds of events in the future (like not even a specific timeline, "before December" is way better than "we're working on it" for 5 years), and maybe some kind of neat infographic - how many accounts took active part, how many guilds, how many worlds were created.
Noted. Also, copy/pasting a note I made elsewhere in this thread:
To clarify, World Restructuring hasn't been actively developed since its original announcement in 2018. Previous studio leadership deprioritized the project shortly after it was announced. We put a team back on it last year. The idea has existed for 4+ years, but meaningful progress has mostly happened over the last year.
well they've been talking about alliances for 4/ 5 years now so I think it is. Besides, there's no point in waiting for steam release if you want to play the game, more than likely it's gonna be on the same servers so no point in waiting.
To clarify, World Restructuring hasn't been actively developed since its original announcement in 2018. Previous studio leadership deprioritized the project shortly after it was announced. We put a team back on it last year. The idea has existed for 4+ years, but meaningful progress has mostly happened over the last year.
Considering all they got from 3 weeks of beta is "there's a queue bug", yeah it's not coming any time soon.
I understand the frustration in this comment, but to be clear, we learned a ton from the first three betas - more than just the queue issue.
The queue bug existed prior to the World Restructuring betas, but it's exacerbated during World Restructuring tests and I've asked the team to make progress on resolving it before we try another live test. Waiting an hour in a 100+ deep queue only to be forced to the back of the line is a really awful experience. It doesn't happen to everyone - but it happens frequently enough to be a blocking issue.
Also, I just want to note that progress on World Restructuring, the dreaded queue issue, and other WvW initiatives are all happening in parallel. We touched on the team's priorities in late April, and we're due for another update soon. ...
Read moreI'd say you're safe to transfer, especially if WvW is a mode you spend a lot of time in. World transfers will eventually be phased out, but we'll give plenty of advanced notice when that time comes.
Even when World Restructuring betas kick back into gear, we'll alternate between increasingly longer betas and then revert back to World Linking in between. Plenty of opportunity for a world transfer to be worthwhile before World Restructuring is fully released.
Some specs, spectre in particular, requires you to place AoE abilities very close to yourself and your allies. Action cam makes this very difficult, since there’s a minimum distance between yourself and your crosshair
I've seen this specific reply come up several times over the years, so to make sure everyone knows their options:
When using action camera, ground targeting will snap to your position if you have the Snap Ground Targeting enabled and aim your camera straight down. You can find the checkbox under General Options, Combat/Movement.
If you don't want Snap Ground Targeting enabled all the time, there are two keybinds also tied to it (Control Options, Targeting):
-- Snap Ground Target: inverts the current snap ground target settings as long as the key is held down, so if it's off by default, this key enables it, and vice versa.
-- Toggle Snap Ground Target: same as above but you don't have to hold the key down.
Snap ground targeting was made to help solve the disconnect between aiming directly at your enemy for normal skills but then aiming at their feet for ground-targeted skills (especially weird for big enemies), so ...
Read moreThis is so clean! Like you perfectly nailed it.
thanks
be aware that some skills are slightly different between game modes. The Golem in PvP should give you a general sense of how the skill feels, but don't rely on it for specifics of what the skill does in other game modes.