Guild Wars 2

Guild Wars 2 Dev Tracker




22 Jun

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BUNNY!💕 I have a bun too - her name is Egg.
Ninen is beautiful! I'm gonna have to go find her in game now :D


21 Jun

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Originally posted by Pashnakh

For comparison, the last four big balance game updates:

So, depending on how long the balance explanation intros are and how the changes are grouped, I guess we could expect around 100 to 200 skill/trait changes.

Zero explanation intros in this one. We're re-evaluating those - it throws more trouble in for our editing and localization teams (we have a bunch of languages to support!) which makes it harder to get the notes themselves out in a timely fashion.

So the notes will have to speak for themselves.

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Originally posted by MithranArkanere

Let me check the Magic 8 Ball...

Ask again later.

Hijacking top comment. Notes are coming later this week, and last I checked, the balance section was something like 4K words.


20 Jun


19 Jun

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Originally posted by BlueRoo42

This is a super old thread by reddit standards, but thought I'd try my luck and ask.. is the mech AI for mechanist being looked at in terms of it not following the player properly? Eg. Fractal 99 Shattered Observitory it feels awful to play due to the mech not following you to islands.

The fix atm is to either burn your shift signet, recall and re-summon your mech, or spam return to me and pray, all of which feel terrible.

That's not AI- technically this isn't the pet, but rather how you're moved between disconnected platforms in SO, but I understand what you're asking. In that specific case, I find Return to Me works. You don't need to spam it, just use it once, and in a moment the mech will teleport to you.
This is how Ranger pets work in this case as well- in Shattered Observatory's Skorvald fight islands, you're still too close to it to trigger an automatic teleport for it to catch up to you, but when you click Return to Me the pet will check to see if it has pathing to you, and since it doesn't, will then trigger a teleport to you.

Still, that's not great. I'm making a note to look into putting a special case in here. Ideally, when you get tossed between landmasses from the swirly vortexes in Shattered Observatory, your pet would stow, and then unstow on the other end. (Like Ziplines in Cantha do).

I've made a note to investigate. I can't promise changes any time soon, b...

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Originally posted by MrDarkCript

+1 on bikinis or any underwear, and why not hamsters

Different department. I just nerf the things you love, and buff the things you don't love yet because they haven't been worth using, but once it's good and you try it you might find you love it.

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Originally posted by Fidel0o

Is there any chance we get Patch Notes for the 28th early?

Yes.

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Originally posted by ffstisaus

Awesome :D will the same be true for herald?

Yes.


17 Jun

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[Ṙ̶̨͙̹̼͙͙̲̆͒͗͂͗͊̓͝E̷͈͎͙͖͖͎̰̦̪͆̈́͌̒͜͠D̴̼̲͍͇̦̖͉̣̖͎͒Ą̸̢̠̼̩͍̳͕̭̣͔̖̓̿C̵̹̭̫͇̲̟̱͍͍̳̩͇̑̐͆͠Ṫ̴̫͖͍͕͖͔͕̊͗Ȩ̴̞̳̩̥̪̬͇͔͖͛͋̆̆̊̈̾̚D̷̡̨̡̛͖̦͖̮͔̝̻̓̀̀͝]

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Originally posted by ObsoletePixel

What other specs did you make? Harb is one of my favs from a design perspective, you killed it c:

My EoD specs were Harbinger, Mechanist, and Virtuoso.


16 Jun

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Wow, that's impressive progress! Welcome! We're thrilled to have you here.
(Also, I'm glad you enjoy Harbinger! It's one of the specs I made. ^_^)


15 Jun

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Hi Mike! I appreciate you. You're good, and you should feel good.
Thank you for sharing!

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Mine's "Glitter Princess". :)