Guild Wars 2

Guild Wars 2 Dev Tracker




30 Mar

Comment

Originally posted by that_shaman

Definitely Queensdale, the first tests they made were prototyped in GW1's engine and traces of it can still be found in the dat file of GW1.

Most of it revolved around the garrison and farms near Shaemoor and some of the NPC's even made it over to GW2.

You can also find some really old Garrison map textures in GW2's dat file.

That seems correct. Queensdale was originally prototyped in GW1 and then was rebuilt in GW2. Pretty sure the human starter zone was among the first maps, though an art lead could confirm that.

Also, any of the content that we showed off in early demos is arguably the oldest stuff in the game, dating back more than a decade. If you find old YouTube vids from PAX and Gamescom you'll see what I mean.


27 Mar

Comment

Originally posted by MylianMoonstar

I love you so much right now Bobby :*

I love you so much right now Bobby :*

Aw, shucks.


26 Mar

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Originally posted by alamirguru

The voice overs for the Charr fit their personality perfectly. Vishen and Nicabar especially. Top tier material right there.

The voice actors knocked it out of the park! I'm very happy you enjoyed the Steel Warband dialogue. Vishen's been a personal favorite of mine since the first drafts of scripts, and Tom (narrative director) pushed me to make the Steel Warband characters really pop. We never got through her 'meats' dialogue in table reads without laughing.

/u/anet-chloe worked so hard to integrate little character details. We brainstormed places where we could add in more character dialogue such as the sniper bundle abilities. When I asked Chloe whether that was possible, she'd always respond, "I don't know, let me investigate!"


25 Mar


24 Mar

Comment

Originally posted by Spiritbrand

Not exactly (I don't think) , like in the patch notes, or list of profession skills, if you mouse over the link it would show you a tooltip as if you had moused over it in game.

Yes there will be a tooltip via a new extension we've installed, but from what I can currently see it will need to be configured and that may take some content tweaking? I'm not sure, but those tooltips may not be ideal until all the content issues are sorted out (like /u/chieftainalex mentioned in his comment)

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Wow. This is AWESOME. (takes notes on how to kill you in more ways that are more fun)

Hope you're excited for the next CM :)


19 Mar

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Originally posted by [deleted]

[deleted]

How incredibly nice! This community has some really good eggs :)

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Originally posted by Heinzer17

that feel when you realize you get a bank from the crafting stations

That feel when you realize people aren't excited to unlock your NPC :'|


18 Mar

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Originally posted by Sorez

Hows it look on charr? :o

Really, really good. I say this as a charr main, this will be the first cape I'll be using. My sister did a killer job on it. :)

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Originally posted by KamuiHyuga

Will this also work if you're clicking and holding the skill? As I stated above, since I've bound the raptor leap (and similar skills) to 2 and the griffin ascent/skyscale descent to 3, those keys don't work when riding Aurene in War Eternal or when in the new tank, so I've had to resort to clicking them. And due to fast targeting for my ground targets, the 2 skill is unusable (have for the time being had to figure out how to redo my keybinds for all this) since it just targets the AoE at my feet when clicked or if clicked and held.

It does!

Comment

Originally posted by Lovaa

We tried it with two people today and it went fine up to the gate were two people for opening the gate with the harpoon against the defiance bar was not enough. We timed it and had ammo for it but it was about 15-20% left after we used it and then it regained before we could get out and get more ammo for it. That is when we left to go for a squad. A bit disapointing for us because we are lore nerds and want to lift every rock and check every corner which a squad are not interested in (and rightfully so i don't blame them)

Anyway is there a way to by pass this or did we just somehow mess up even though we times it so well?

The gate's breakbar scales based on player count so getting the gate open solo is even possible. Did you make sure to hold down/spam the skill once the harpoon attached? The skill flips to a secondary function to pull back on the harpoon to yank things down. You also don't need ammo for the harpoon (ammo is only for the first two skills), it's on a cooldown :)

Comment

Originally posted by Grarrrrgh

Hello!

First of all thanks a lot for this new release! I actually really loved the whole co-op aspect of the 1st instance, I first did it with 3 other guildies and we all were enjoying it so much :D

Having people running around at different events, cooperating to make sure everything was done, and then spending some time at the end flailing around for a while until we figured out how it worked just felt so great and rewarding! That co-op part was just loads of fun :D

It also made me want to replay that instance a few time to see all the events I might've missed out on in the first run, so I was happy to jump in again as other guildies were starting the story.

I understand that it can be a pain in the ass doing it with random people who don't communicate, but grabbing 2-3 guildies or friends works really nicely, and maybe this could encourage people to communicate more, and/or motivate them to do stuff with guildies ?

I do hope we get more e...

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That is so good to hear, thank you so much! :3

Comment

I'm always happy to take a further look into cases where someone believes they were banned unfairly, but keep in mind that we cannot discuss actions taken against an account with anyone besides the account owner.

That being said, I've not been able to find any tickets (that includes the notifications we send to folks who might have their account suspended) matching your description.

If you have a ticket number or display name I can look up, feel free to PM me. Again, I can't comment on the case with anyone but the account owner, but I'll be happy to take another look.

Still, please keep in mind that we don't suspend users based on reports alone, so if your friend was actioned, it's possible they may have done something else that wasn't noticed by you or others in your guild. I don't want to claim your friend is being dishonest with you, but it would not be the first time I have seen such a thing happen.


17 Mar

Comment

Originally posted by Spiritbrand

For me, the tank harpoon did no defiance bar damage at all. It fires, hits the gate and nothing.

Have you tried using the harpoon skill repeatedly after attaching the harpoon to your target? The skill flips and you can hold down/spam several times to yank the harpoon and break the breakbars.

Comment

Originally posted by Io_Itami

Ranoah‘s event can get bugged. 15/16 targets destroyed and then nothing. The last target can’t be destroyed.

Hey there! This and the below mentioned issue with Cinder's event are two edge-case-y things we're already aware of. Sorry for the inconvenience :(

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Originally posted by Ben-Z-S

Found the NPC named after you

teehee

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Originally posted by Gamb_A

AnetBenP: Tournament victories are for the T2 version. The T1 version doesn't need 120 wins.

Quick clarification.

T1 Legendary/No FX - Requires 120 Ranked wins

T2 Legendary/FX - Requires 20 AT match wins

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Hey there! Just wanted to chime in and mention that 5-10 is the recommended amount of players. But it's purposefully not a requirement to have that number for story accessibility. You can certainly complete it with less (even solo if you're up for the challenge), it just will take longer and will be more difficult.

I will gladly play with you if you need a buddy though!


09 Mar

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Originally posted by kianga

Aaaa thank you, I'm glad you like it! <3

I'd never have learned 3D modeling if it weren't for Guild Wars 2, giving me so much motivation and inspiration. My sincere thanks to your whole team for all the work and love you've put into the game. I can't wait to see where it's going with Steel and Fire!

ohmygosh that's so cool! Keep at it, your art looks great. And thank you, I can't wait for you to play it ^_^

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This is so cool! I love the composition and lighting and I love the badass flames shooting out of the tank. My eyeballs can't get enough of this charr awesomeness :D