Guild Wars 2

Guild Wars 2 Dev Tracker




25 Apr

Comment

Originally posted by HGLatinBoy

How long did it take to program into the game?

I don't remember exactly but it was by far the most involved legendary. I had to do so much planning that I made a spreadsheet! I needed to figure out what the player animations all did for every race, sex, and class, then determine what shapes I could make the sword turn into that would work for all of those shared animations.
I'm making this up for the sake of an example - I don't remember who does what off the top of my head: human female guardian might spin around for skill 2 clockwise while others spin around counter clockwise. This kind of thing meant that I couldn't have the sword turn into a one sided shape, or some of the races would be hitting things with the blunt side of the shape. So I needed to do a lot of planning to make sure everything would work for all 16 of the shapes.
I also had to figure out shapes that would work well for the classes that shared the animation. I didn't have the luxury of making class-unique shapes - it had to be based on the player ...

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22 Apr

Comment

Love it.


21 Apr

Comment

(´゚◇゚`ฺ)


15 Apr

Comment

Welcome back!


14 Apr

Comment

Originally posted by Kyouji

They are fast but also noticeable. I made this legendary on a whim and I don't regret making it. If anything this is the best legendary Anet has made. The amount of work they put into it is really remarkable. They should get a lot more credit for how great it is.

Thanks so much! :'D


13 Apr

Comment

*thumbs up*


10 Apr

Comment

Originally posted by stevenharryson

It's a beautiful work of Art. All I can think about when I thumb through it is what Mike O'Brien lost when he left the studio.

Let's hope brighter days are ahead for the studio.

It's a beautiful work of Art. All I can think about when I thumb through it is what Mike O'Brien lost when he left the studio.

Let's hope brighter days are ahead for the studio.

One of the wonderful things about this book is that it reminds us of everyone's contributions over the years. They've all helped shape what Guild Wars has become and nothing will ever change that. While we miss Mo, we will be cheering him and his colleagues on as fans of whatever they do next. And the rest of us at ANet will continue to evolve our game and the GW universe in the years to come.

Comment

Originally posted by svetagamer

Hmmm some things require macros in order to work properly/well.

I still think it would be worth your time to peer into my own settings and test them out, if anything to bolster your own work 👍

For instance dodge rolling, how would you implement that? A lot of us like to combine our dodge roll with the space bar. And if timed correctly it is better than dodge rolling not to mention it looks cooler 😉. I achieve this by holding R1 + tapping X, normally X is to jump, and R1 is the 1st skill but when done together it does the leaping dodge roll as I mentioned.

I am currently running a poll to see what players would like to play with, and will be uploading my own profile there but I can send via private message too.

Hmmm some things require macros in order to work properly/well.

I'm adding gamepad support, not macro support. If something requires 2 hotkeys with mouse and keyboard support currently, it will still require 2 hotkeys with a gamepad.

Feel free to share anything with me though.

Comment

Originally posted by svetagamer

If Anet are adding this to the game soon please consider a profile I have been using for years, I know that you’ll likely allow players to set up their own buttons but.. just incase... Please get in touch and I can send the profile for you to check out! Cheers

Yep, I'm still working on it, in my spare time.

And yes, it does support changing the bindings just the same way you can change mouse/keyboard bindings. So it should work for anyone, with any profile.

I gotcha covered, don't worry!


08 Apr

Comment

Originally posted by DennisFreud

That bitter, sarcastic tour guide in Lion's Arch will forever be my queen.

<3


06 Apr


02 Apr

Comment

Originally posted by Roooaary

gw2 feat. OwlKitty

gw2 feat. OwlKitty

Did you see the Red Dead 2 one?

https://www.youtube.com/watch?v=166RbOy6BLM


01 Apr

Comment

Originally posted by EggsStirMinute

I, for one, welcome our new cat overlords.

I, for one, welcome our new cat overlords.

Don't blame me. I voted for Chauncey von Snuffles III.

Comment

Originally posted by SaiyanOfDarkness

The one outside LA .. its eyes "reflect"

It sees all. It knows all.

Comment

Welcome back!

Comment

Originally posted by ANET_BenP

I'll make sure skills QA sees this. They may already be aware of it. Thanks!

Already got a reply. They know!

Comment

I'll make sure skills QA sees this. They may already be aware of it. Thanks!


31 Mar

Comment

Originally posted by that_shaman

Definitely Queensdale, the first tests they made were prototyped in GW1's engine and traces of it can still be found in the dat file of GW1.

Most of it revolved around the garrison and farms near Shaemoor and some of the NPC's even made it over to GW2.

You can also find some really old Garrison map textures in GW2's dat file.

Definitely Queensdale, the first tests they made were prototyped in GW1's engine and traces of it can still be found in the dat file of GW1.

Now I want to go into GW1 dev to see if I can load into that test map after all these years. I have no idea if it's still in there but I'm dying to find out.