Guild Wars 2

Guild Wars 2 Dev Tracker




27 Feb

Comment

Originally posted by lydeck

The trailer is fantastic, but have you guys through of doing release pages, similar to what was done in the first living world? A lot of other MMOs do this as well.

We still do release pages! :D

Comment

Originally posted by [deleted]

That is so nice to hear. Thank you so much. The Marketing team along with our AMAZING in-house production team who brought this trailer to life really did such a wonderful job and the continued feedback from players helped get us here. :-)

Yeah, it's worth pointing out that our trailers have always been a cross-team collaborative effort :)

Comment

Originally posted by dr_doombot666

If I haven't done Living World S4 Ep1 yet, will that go away when Ep2 is released?

It won't go away, and it's free to unlock as long as you log in to the game before Episode 2 releases. :D


20 Feb

Comment

Originally posted by MithranArkanere

I will welcome more time, but I still think they need to fix them, not just add more time.

  • Fallen Masks produces paths that are too different from each other.
    • Some are really fast, while others take way longer. If it's not possible to calculate paths that are always equal (e.g.: Having a calculated average time between every possible mask combination, then using those times to make sure the total path has the same distance), then it'd be better to have just 1 fixed path.
  • Shooting Gallery has invisible objects.
    • Even with settings set to max, some environment objects go invisible for some people if they are not close enough. So players trying shoot at targets are actually wasting time shooting at an invisible vase, leaf, branch of rock. If it's not possible to guarantee everyone will see these objects at all times, then remove the objects or their collisions, or make the targets actually targetable so people can see the "Obstruct...
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I will investigate some of these issues, but I can't make any guarantees on a timeline.

Thanks for the feedback :D

Comment

I will be adding additional time to a number of adventure timers for an upcoming release:

  • Fallen Masks: 30 seconds
  • Shooting Gallery: 30 seconds
  • Scrap Rifle Field Test: 30 seconds
  • Haywire Punch-o-Matic Battle: 25 seconds
Comment

That's a great tattoo! Your artist knew what they were doing.

A lot of artists won't do watercolor style tattoos because that style usually doesn't have a black outline or clients will insist that they don't want a black outline.

A black outline keeps the colors crisp and vibrant over time, rather than spreading into a blob of colors.

The part at the top, where there isn't a full outline, will probably fade nicely--kind of like how a real fire is less intense at the top of the flames and will probably give a cool effect to the piece.


17 Feb

Comment

Originally posted by [deleted]

Out of curiosity, how does a company know when to create a coupon code that's valid for a few weeks and promote it in some places versus just discounting the game for a few weeks and promoting the discount? Tracking advertising RoI?

This is super broad but gives a pretty good idea of how many different strategies there can be.


15 Feb

Comment

I was hoping one of these would show up. Clever use of Mesmer skills!

Comment

Originally posted by barefootmatthew

This accolade is a real feather in your cap!

I agree. The tight turns speak to swooperior skill, and the dedication likely required implies a commendable unflappability.


14 Feb

Comment

Originally posted by RandommUser

Aaand flaired

YESSSSSSSSSSSSSSSSSSSSSS


09 Feb

Comment

Originally posted by K0nfuzion

Oh, yeah. Sorry. The Salma District. xP

My Mesmer has both Chronomancer and Mirage fully unlocked.

No solid leads on this still, though based on player submitted bugs it's happening more often that I'd hoped... We have a fix that might handle the issue, but need to test it thoroughly to ensure it doesn't break anything else. No release ETA. In the meantime, enjoy your cool helm skin!

Comment

The issue is known and we've been looking into a fix. It's unknown when we'll be able to get it pushed to a live build.


07 Feb

Comment

Originally posted by K0nfuzion

No worries, this is fun. Almost like doing a collection!

Here is a picture of the Fix-r-Upper achivement. I'm hovering over the Scrapper Mask requirement, which is unlocked when you unlock the Scrapper elite specialization. I don't know if there's an achievement for unlocking the ES, aside from through that mask.

I rarely engage in sPvP. It happens on occasion, for dailies, but not recently.

I entered Fort Salma (Human, Noble, Lyssa).

I don't recall doing anything out of the ordinary. Log in, Mesmer, load into Emberbay where I'm parked, open the Ley-Matter Energy Converter to buy a key. Use the Home Portal Stone to enter the home instance. Ran straight to the Winter's Day box, opened it, ran over to the Heart of Thorns containers, and that's when I noticed the floating chest. The only thing out of the ordinary, I suppose, is that the Converter had a Large bag of Obsidian this day, which I bought.

I assume you mean the Salma District... Fort Salma would be a little spooky, and the density of vines would make navigation difficult. Hehe.

Can you (and also /u/yogadrunk if they don't mind) tell me what elite specs you have trained for mesmer, and if either spec is partially trained, to what level?

Comment

Originally posted by K0nfuzion

Hello! Thanks for your reply.

I have not completed the Scrapper elite spec on a different engineer.

The bouncy chest was not obscured by anything else, no. The one thing I did before it popped was opening up a Winter's Day giftbox from the home instance tree node. It awarded me a snowflake and a Scoop of Mintberry Swirl Ice Cream.

Sure, here's a screenshot of my Engineer's Scrapper Progression

I did not enter the home instance of any alt. Only on my Human Mesmer.

My character's are Damon Cousland (Human Mesmer) and Insufferable Expert (Asura Engineer). Do you require my account name?

No other account info needed, thanks though!

This is pretty strange... a few more questions for you (thanks for helping me figure this out BTW):

  • Can you please provide a screenshot of the completed achievement in the hero panel?
  • Do you use either of these characters for SPvP? If so, do you participate in no-progress custom arenas at all?
  • Which home instance did you enter when the issue occurred?
  • To the best of your memory, what did you do on your account leading up to going into the home instance? Was it as cut and dry as logging into the mesmer and heading in to do your daily gathering stuff?
Comment

Originally posted by rukkhh

What's the idea behind giving mesmer an axe as elite weapon for the expansion, only to make that spec completely unusable in any proper PvE scenario? Chrono does literally figuratively twice the damage now.

From the forums (If there's any other conversation on this, I'll copy it here)

Moving Confusion to have condition damage contribution ticks made it a damage-over-time condition in addition to its 'hex' style punishment of using skills. We needed to make a choice as to whether or not the condition was going to be used as spammable DOT, or rarer/shorter, with more potency. We've decided to push Confusion to be burstier and once again focus on punishing skill activation. The reason for keeping any dot component is to message that you're under the effects of the condition, so you can be informed of it without looking at your buff bar. With that said, we'll be moving weapons like Mirage's Axe toward Torment, rather than Confusion, as soon(tm) as the process allows.

Comment

'ey all, this behavior was unintended and we're looking into it!

Comment

The "This condition remains split between PvE and PvP/WvW" part has unfortunately caused unintended confusion.

To Clarify: Condition damage contribution of the damage-over-time component of confusion has been removed from ALL formats. 'Remains split' was meant to indicate that the base damage ticks are higher in PvE still, even without condition damage contribution.


06 Feb

Comment

There was a bug fix that went out related to pitch up behavior, but there was also a bug with that change that should be addressed in our next hotfix (also the note for the fix was delayed and will be in the late notes). For context, there has always been an 800 ms delay after doing a diving wing flap that enforces a minimum starting altitude if you want to go super fast. The core issue is that this delay could be interrupted by using the pitch up key, which was 100% not intended and would eliminate most of the risk, gaining the initial speed boost of the diving wing flap without paying a corresponding altitude cost. Additionally, though less important, animation was not set up to blend very well between the diving wing flap and pitch up animations. To correct these issues, it is no longer possible to pitch up during the delay period.

The bug, or more like poor behavior, with this bug fix is that pressing pitch up too early currently does nothing at all. This will be c...

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