Guild Wars 2

Guild Wars 2 Dev Tracker




14 Dec

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'ey alls,

First off - this issue is one we're investigating and seeking to address.

To better explain some of what is going on I need to explain some of the difference between an obstructed and a pathing error.

A pathing error is when we try to create a pathing line between you and the point you're targeting and can't find a way to do that. Picture you targeting a point up on a cliff; you've got no way to walk there so you'll get a pathing error.

An obstructed error is where there isn't a direct line of sight to the point because there is collision in the way. Picture shooting an arrow at a spot behind a wall, you could potentially walk there around the wall, but you can't shoot the spot because of that pesky wall. Thus obstructed error.

In this case what is happening is that your target is the ENEMY near your shade, not the shade itself, who you may not be able to see.

An example of why the obstruction requirement exists is that a S...

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The "Condition Vulnerability" Option is causing this, and is intended. I really should rename it "Condition Damage Only."


13 Dec

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Awww man, this is awesome! I love all the expressions and all the little details on the racers in the second panel, and that frazzled expression on the left sylvari is just joyous! Thank you so much for sharing this.


12 Dec

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The update notes for this came in too late for the main notes, but should be coming with the first hotfix.

You can now use Powdered Rose Quartz to purchase material shipments from Quartermaster Zineb in the Sunspear Base. We wanted to preserve a way to make this useful for players outside of the Astral and Stellar weapons, that didn't involve straight silver from vendors.

Originally posted by Anet_Ben

Where is your anet tag bro!?

Whatever man, I messaged Gaile last week. But I'm sure she was just too busy playing our sweet sweet episode, obviously. (Can I say that? Is that a thing I can say?)

Yup! Ben is on it.

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You may have saved him, but he's become a shadow of his former self.


09 Dec

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Originally posted by Anet_Raymond

We actually get this question a lot. I talk a bit in another thread here (I'm on my phone or I'd link it) and we address it in the FAQ edit: phone changed or to it


07 Dec

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Originally posted by Linuky

You may wonder how the Alehounds got hold of an airship. Well there was grog and the captain called for a raid. The next day the crew woke up, there was the airship.

(Actual dialog from the little fights happening in the battle free zone there)

YAY! I'm glad you found this dialog and that you like the silly backstories we came up with for the corsairs.


06 Dec

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Originally posted by ThePansAnOldMan

Thank you so much!

Apologies for the delay, but the wallpapers are up now on the Episode 1 release page.

We don't currently feature 3440x1440 as one of the sizes, but we're planning at some point in the future to streamline the sizes we feature and add an ultrawide-friendly aspect ratio version.

For now, you'll just have to make due with this 3440x1712

image. You can decide how you want to crop it. Enjoy!


04 Dec

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Yay, glad to hear you guys are enjoying them!

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Originally posted by enyri

Well that puts a whole new spin on "The Bone Palace".

OMG I'm dying XD


02 Dec

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Originally posted by primitiveamerican

I’m on a MPB retina 2015 i7 2.2 ghz.

The problem is all the time, in combat, mount riding, everything. The cursor disappears and gets stuck in action camera mode but I didn’t engage it in anyway. It happens whether or not I’m playing with a mouse or trackpad.

To get it to come back I just mash the mouse buttons a few times and it comes back.

Interesting.

If you unhook both action camera binds does it still happen? What if you turn off gesture controls (in general options)?

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Can you describe the problem in more detail? Like under what circumstances is it not coming back? What machine are you playing on? Could it be that you are accidentally engaging gesture camera controls, or action camera?

Maybe some video of it happening could help illustrate it for us.

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Originally posted by Hrafhildr

Doesn't bode well for me getting the achievement going anytime soon then. It took them an eternity to fix the Funerary NPC's prices for some reason...

This shouldn't prevent you from being able to complete the collection- Yasna will still give you a collector if you're on the appropriate step of the collection, and the collector should become filled automatically when entering the miasma- the double-click ability is a failsafe- and the filled collector can still be returned to Yasna for achievement progress.

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If you guys could PM the details to u/anet_jason, this will help them get stuff resolved faster.


01 Dec

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Originally posted by BobbyStein

So glad folks are enjoying the books. It's something we've talked about doing for years and it finally came together late in PoF development. Shout out to programmers Connor Cleary and Kris Watt, UI artist Luke Nalker, and the Episode 1 designers and writers for taking it to the finish line.

I'm riding Bobby's coattails here to let you guys know that I intend to add a way for you to reacquire these books since some of you deleted them out of your inventory before you realized they were, like, legit books. Since they're tracked for the achievement I should able to add an NPC within Istan that can give you another copy. It's going to have to wait for a later update, but I don't want you guys to think you will never be able to get them back.

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Originally posted by domky123

I think anet will totally fix this. It looks terrible at its current state xd

I just got the bug in this morning! We're on it! :)

EDIT: FWIW, fixing this should also fix any VFX that are intended to be attached to the end of the staff such as Druid's Solar Beam and Elementalist's Lightning Surge.