Guild Wars 2

Guild Wars 2 Dev Tracker




23 Jun

Comment

Originally posted by LordGhoul

ANet is secretly just a bunch of skritt standing on top of eachother in a trench coat

Shhhh!


22 Jun


21 Jun


20 Jun


16 Jun

Post
    on Forums - Thread - Direct
Hi all, I want to thank you for participating in the current World Restructuring Beta event and update you on some of the known issues you’re helping us find and investigate: There is an issue with the Mist Gate entrances to WvW maps. Using them can significantly increase your chances of map full errors and queue bugs. We highly recommend you enter WvW through the UI Panel for now to avoid those issues as much as possible. Some players are experiencing an erroneous message during Weekly Reset indicating that “WvW Information is not visible”. This message is expected in the time gap between the end of one matchup and the beginning of the next. If the message persists after the match has started, you can resolve the issue by relogging or changing maps. We have a fix in place for the visual bug that we talked about last week. This fix will go out with the next release. The beta will continue through the end of next week. Thanks for your patience... Read more

15 Jun


14 Jun


13 Jun

Post
    on Forums - Thread - Direct
Bug Fix: Fixed an issue that could cause players to not receive rewards for Hologram Stampede after successfully participating in an individual hologram battle.

09 Jun

Comment
    /u/Roile on Reddit - Thread - Direct

I literally wore the suit last stream smh


08 Jun

Post
    on Forums - Thread - Direct
Hi everyone, Welcome to the preview for the June 27 balance update! As always, the goal of previewing these changes is to gather your feedback before the live release. We'll be following the conversation and making further adjustments as needed. Thanks, Cal "cmc" Cohen Skills and Balance Lead As we mentioned in the last studio update blog, the primary goals for this update are: Improving the feeling of moment-to-moment gameplay for many boon support builds. We want these builds to have more flexibility in their utility skill choice and not be required to activate a particular utility type on cooldown to provide quickness or alacrity. Introducing alternate playstyles for some specializations. Tuning up some underutilized weapons and solidifying their roles within their professions. Removing additional skill-type-specific recharge-reduction traits and rolling the reduction into baseline skills where it makes sense to do so. The goal of the... Read more