Hi everyone,
Welcome to the preview for the June 27 balance update! As always, the goal of previewing these changes is to gather your feedback before the live release. We'll be following the conversation and making further adjustments as needed.
Thanks,
Cal "cmc" Cohen
Skills and Balance Lead
As we mentioned in the last studio update blog, the primary goals for this update are:
Improving the feeling of moment-to-moment gameplay for many boon support builds. We want these builds to have more flexibility in their utility skill choice and not be required to activate a particular utility type on cooldown to provide quickness or alacrity.
Introducing alternate playstyles for some specializations.
Tuning up some underutilized weapons and solidifying their roles within their professions.
Removing additional skill-type-specific recharge-reduction traits and rolling the reduction into baseline skills where it makes sense to do so. The goal of the...
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