Guild Wars 2

Guild Wars 2 Dev Tracker




17 Mar

Comment

Originally posted by Iksbrown

Needs at least 3 health bars, 2 aren't enough.

“I want a hornhealthbar here, here and here. You can never find a hornhealthbar when you’re mad.”

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Bug Fix: Fixed an issue that could prevent the story from progressing during the Air of Mystery chapter of “What Lies Beneath” if the player exited the map while dialogue was playing

16 Mar

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Bug Fix: Fixed some issues with several cosmetics
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Hi all, just wanted to let you know that we are aware and working on this!
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I'm sorry about this, all! I have shared the info with our team so they can start working on it.
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Hi all, I passed this thread on to the team and they're looking into it. Sorry that's happening!
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I can confirm that we are aware of this bug and people are looking into it!
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I can confirm that we are aware of this bug and people are looking into it!
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I feel like there is a potential combat advantage here... some combination of "being in two places at once" and "a lot of kicking". 😛 That said, I have flagged this for people so they can start looking into it. And thank you for the video, @TheAgedGnome.7520, it was both helpful and hilarious.

15 Mar

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Bug Fix: Fixed an issue that prevented players from receiving progress toward the achievement Ongoing Investigations: The Jade Brotherhood when listening to the Jade Brotherhood’s and Yao’s audio logs.

14 Mar

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Release Note: Chromium Embedded Framework has been temporarily removed and reverted to Coherent UI while we investigate a crash.
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Hi all, I talked with one of our engineers this morning and want to confirm that we are still working on this issue. I can also shed a little light on why a fix is not live yet. This fix involves a lot of code dictating how your character moves, how your mount moves, how external forces such as the low-gravity/floaty effect in Storm Tracking affect your character and mount, and how all of those things work together without hurling you into space or into the center of the planet. All of this means that we are being careful not to rush it through and risk creating more issues. We have a solution and are working on implementing and testing it--I will keep an eye on the process and try to update as it progresses. I know this is a progress-stopping issue for a lot of you, thank you for being patient while we work on it--and thanks to those of you providing assistance to other players!
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Hi all, I am sorry this is happening. I can confirm that we are aware and working on it. In the meantime, a possible workaround is to add -usecoherent to your command line. The GW2 wiki has instructions on command line arguments if you're not familiar with this process.