Guild Wars 2

Guild Wars 2 Dev Tracker




02 Mar

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Related to all this: where do folks think the story is going based on what you know right now? (I'm sure there are theories earlier in the thread and I intend to read through it all when I'm on break. Currently in a VO session so I gotta step away from the forums for a bit.)
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I completely agree. I have insight into the big picture and sometimes forget that players are only seeing a slice of it, hence the frustration and/or questions. Thanks for the reminder.
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Counterpoint: At the beginning, we only knew that workers were being "rebellious" We discovered the haze and its effects on jade and the workers We discovered that the PC is especially susceptible to the effects of said haze We now know how the demon is leveraging emotion to weaken its prey We discovered a ley-line power source that is potentially a solution toward the energy problem, but also a source of healing for the demon This is a multi-part story, so we weren't going to answer all the questions in one go. All that stated, though, I totally hear you. There were elements that fell flat for you (or just weren't enough). I appreciate you sharing that with us.
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You're doing great! No worries. 🙂
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Oh, so I'm referring to the following: Rama's love interest Gorrik wanting to take a leadership role Yao defending Chul-Moo Chul-Moo confronting his leadership failure The main plot is handling the PC grappling with unresolved trauma. There is more to come in the next release. Don't want to spoil where it goes, but some of what you mentioned might be covered there.
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Originally posted by Rytlock

Thank you for preventing what would have been a real clusterf**k for us over here.

Thank you for preventing what would have been a real clusterf*ck for us over here.

Do I need to grab the bar of soap, son?

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Originally posted by Nico_is_not_a_god

If it's a bug where the game is failing to "interrupt" the original VA with the static SFX, it's really funny that y'all had Steve Blum say "clusterfudge" in the first place.

The FX are "baked" into the voice file, so it's probably a case of import error. (But a true audio professional will investigate. I'm just theorizing.) But yeah, when we're in the studio we have the actors say a goofy swear in case something like this happens. LOL

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Also, apologies if it seems like I'm picking on you, Randulf. I'm not. Just trying to make sure that when we all communicate here we're using shared terminology so that I understand the feedback and opinions that folks have.
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Not to mention multiple character subplots...
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Gotta disagree with you there. There's: the status quo (calm after EoD) followed by an inciting incident (trouble in the mines) a central conflict (unruly workers, a hint of malevolence) rising action (evidence of otherwordly threat) climax (showdown with said threat) a resolution (loss to said threat, with a plan to regroup in the next installment) Totally open to hearing feedback about it not being what you expected or dissatisfaction with quantity or creative decisions. But the structure is there.
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Thanks for the heads up. Bugged it and sent it along to the right folks to look into.


01 Mar

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Bug Fixes: Adjusted the Objective Scaling Rewards. Fixed an issue that could cause the story to stall during the chapter An Air of Mystery if the player exited the map while story dialogue was playing. Fixed a bug that caused the New Friends, New Adventures achievement to not recognize previously completed shrine guardian achievements from other End of Dragons maps. Fixed a potential stall with Yao's behavior after defeating Mal-Chin in the Jade Crisis meta-event.
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Bug Fixes: Fixed an issue that sent the event mail from the Black Lion Requisition Office to players more than once. Fixed a crash that occurred when spectating another player in PvP and other potential instances. Fixed an issue that prevented Gyala Delve Mining Caches and Ancient Outcast's Mining Caches from awarding rare unidentified gear. Fixed a client crash in Gyala Delve.

28 Feb