Halo

Halo Dev Tracker




03 Dec

Comment

Originally posted by TMDan92

Yeah a real bummer that objective modes are going to suffer for another month at least from scores of folks quitting and trying reroll a match or dudes out here just fragging and failing to ptfo.

Challenge tweaks are also still being evaluated for lower hanging/near term adjustments and we should have more to share soon. Longer term, more robust evolutions around progression and challenges are going to take time to realize.

Comment

Originally posted by CrazyIvan606

I guess I don't understand how hard it is to build a playlist hopper? You have Slayer on multiple maps in the quick play playlist...

Unless the issue is them trying to figure out how to pair people across playlists? Say for example you're searching in Quick Play and the server identifies a slayer game, and pulls in people searching in the Social Slayer playlist as well?

The team definitely has some ideas along these lines (and many others) - always just boils down to finite time / resources, dependencies, etc.. We'll get there. Match Composer for MCC is amazing, as is Custom Browser, all things that are somewhat development intensive with a number of dependencies but experientially, the type of systems I know the team has their eyes on.

Comment

Hey u/Tiltinnitus - thank you for putting this together and providing so much detail. I'll ask the team if they can take a look at this!


02 Dec


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28 Nov