Halo

Halo Dev Tracker




20 Dec

Comment

This is awesome!


19 Dec

Comment

Originally posted by 1xdk8n3YOp3p8JIF

Copypaste for people currently behind the fun filter:

"'Tis the Season to bundle up in ugly sweaters, gather around a fire, and keep warm while playing Halo. To claim your very own Ugly Sweater nameplate, complete matches on wintry wonderlands between now and January 5, 2020. Meeting one of the following requirements will earn you the nameplate in the New Year!

Complete (without quitting) 10 matchmaking (PvP and/or Firefight) matches on snowy maps.

  • Sword Base (Halo: Reach)
  • Solitary (Halo: Reach)
  • Glacier (Halo: Reach)

Or, beat the par score on any two snowy campaign missions.

  • ONI Sword Base (Halo: Reach)
  • The Package (Halo: Reach)

We can’t wait to see Spartans all warm and cozy. As always, we will see you online.

Before you go, please note that action is being taken on players who are creating a negative experience for others, attempting to exploit the progression system, or g...

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Just a note that this message was specific to PC - which currently only has Halo: Reach. MCC players on Xbox One can also earn the nameplate via the same criteria on snowy MP and Campaign maps from other Halo titles in the collection.

Comment

Originally posted by 404thePhantom

I just completed both par scores for ONI Sword Base and The Package and did not receive the nameplate. Is it delayed?

It's a manual grant that someone on the team has to do. I think there's a chance they will do one or two grants over the holiday break (I'm hearing maybe a first grant tomorrow, maybe another next Friday, etc.) but offiically, at a minimum, players can expect to get the nameplate post Jan. 1 when folks are back at work from the break.

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Originally posted by plqamz

It is, maybe they updated it since you looked at it

It's included but was inadvertantly left out of the initial messaging.

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Originally posted by GhostlyPixel

From the announcement:

Complete (without quitting) 10 matchmaking (PvP and/or Firefight) matches on snowy maps.

  • Sword Base (Halo: Reach)

  • Solitary (Halo: Reach)

  • Glacier (Halo: Reach)

    Or, beat the par score on any two snowy campaign missions.

  • ONI Sword Base (Halo: Reach)

  • The Package (Halo: Reach)

If you have MCC on Xbox then you have more games than just Reach which means there are more options included (for both Campaign and MP maps). This Message was specifically for PC, which currently only has Reach.

Comment

In general, behavior that is intended to bypass game systems, rules, and/or creates a negative experience for other unwilling players is not behavior we condone in the game. Collaborating to trade kills is much harder to track and isn't something we're pursuing as aggressively as the rampant AFK XP farming epidemic we've seen. Often times it's a mutually agreed upon thing with no real 'victims.' In many cases, the bannable part of 'sword-lining' comes when someone declines to opt-in and then is barraged with threats, insults and offensive language (voice and/or text) and/or repeatedly betrayed and griefed, which then violates the code of conduct.

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We have automatic tools that are detecting this behavior. Regardless of whether it's the in-game theater or GameDVR it's just not super practical for people to dig through and watch hundreds/thousands of clips for video evidence. The team is on this though and hopefully with the latest round of bans and the looming threat of more serious enforcement actions - along with DoubleXP for legit players - we'll see this issue die down.

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Originally posted by Kurrupt_Gaming

I agree, but banning the people who haven't done anything wrong isn't the right way to go either.

People who get banned always say that. Thus far every single person who has reached out to question a ban has in fact been shown to have deserved it. The criteria was actually pretty forgiving just to be extra careful false-positives weren't an issue.

Comment

Originally posted by JBurton90

Is it worse than OG Reach? OG Reach was notoriously bad and 343 mentioned that there wasn’t much they were going to do about it.

It's a pretty hard problem to solve given the underlying campaign networking architecture is very old. Re-doing all of that is a signficant undertaking (much more complex that the work that was done for MP, dedicated server support for Firefight, etc.). Not sure there's _nothing_ the team can do, they've heard the feedback and would like to find opportunities to improve, but real talk there's no magic solution and anything would be a massive reworking of the entire netcode for a 9 year old game.

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Originally posted by TheLittleMoa

I think so, yeah. I never even knew it existed until someone shared a video a few days ago.

Same here and this is legacy code from 2010. It became much more egregious and noticeable on M+KB I think. Our internal pro team brought this to light a few weeks back and the community at large seems to have just picked up on this earlier this week - just in time for this patch to address it. :)

Comment

Originally posted by Obnokshus

halo reach has inverse flinch where being shot will draw your crosshair towards the opponent

this directly helps controller users and kept f**king up the aim of kbm who keep overcompensating when the game moves ur crosshair

hopefully this is actually fixed

Definitley a strange mechanic that was present in the OG Reach and something our internal Pro Team really honed in on during pre-release testing. Initial reports are positive, but we'd love to hear feedback from M+KB users on how this change feels.

Comment

Originally posted by [deleted]

[deleted]

Status is that it's in progress. It's unfortunately a complex issue that is, thankfully, on track to being resolved, but takes time. We know it's one of the biggest areas of frustration for players and the team is tackling as quickly as possible. We'll try and dig into more of the technical details and background after the break.


18 Dec