Hearthstone

Hearthstone Dev Tracker




26 Nov

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Seems reasonable to me.

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Originally posted by Hippies_are_Dumb

Thanks Chris!

No, thank YOU my friend.

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Originally posted by jookieozh

Thank you!

💙

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Originally posted by ieataquacrayons

Really appreciate how much better the hearthstone team has gotten at communication and setting clear timelines on things.

Glad to hear! Me too 😄

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Hey Folks,

 

We owe you all an update on compensation, so here it is! Recently, we encountered some tough issues during the 15.6 patch, along with the Brawliseum Tavern Brawl having to be disabled due to some major gameplay issues. To say “Thank You!” for bearing with us, we are granting the following rewards to those affected tomorrow, Nov. 26:

 

  • 15.6 Patch Issues: 3 Saviors of Uldum Card Packs
    • Note: This will be granted to players who downloaded 15.6 between Nov. 5 - 11
  • Brawliseum - Battle of the Bans Issues: 300 Gold
    • Note: This will be granted to any player that had an active Brawliseum run when the issues occurred

 

Thanks again for sticking with us!

 

Cheers,
The Hearthstone Team

 

UPDATE: The Brawliseum compensation is out for all regions!...

Read more External link →

25 Nov

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Originally posted by The_Yeezus350

Can we get Shiro dressed as a dragon?

Lol, this idea is gold!

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Originally posted by Kibler

Just delayed - I got the info when I was sick and then went straight to the battlegrounds event and was away for the weekend so I didn’t have a good time to actually make the video. Don’t worry it’ll happen :)

This :) I was just about to post this exact thing.

The new date + time is: Dec. 2nd @ 5pm PT (and it was updated on the website).

Hopefully this doesn't ruin anyone ;)

Thanks, Brian "Please don't call me 'Brian 'Brian 'Dad Kibler' Kibler' Kibler'" Kibler.

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Originally posted by Himetic

Sure, that makes sense. With a lot of token deathrattles it can feel very hard to get good value when they're making multiple every death.

What's the deal with replicating menace, though? Surely that should make 2/2s?

Just a bug.


24 Nov

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These can be looked up at playhearthstone.com/battlegrounds

When designing the golden versions we like Harvest Golem, we tried to choose the version that take less board space. So it makes a 4/2 instead of making two 2/1s. For cards like Mechanical Shredder it made more sense to summon two 2-cost minions though.

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Yeah we will fix this.

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Originally posted by CA_Orange

Because in BWL, if you kill the bosses in reverse order, instead of using Shadowflame, he'll use "Barrel Toss." It's called Nefarious Fire, but he basically drops a huge barrel on the field.

It's a little know Easter egg nod to Donkey Kong.

Surprised anyone knew this, thanks for letting everyone in on it.


23 Nov

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Originally posted by wapz

I mean you can’t play him without a cleaver. That’s the only strat. I’ve found him better than a lot of the other bottom tier heroes even though he’s rated nearly at the bottom of everyone’s list. I’m at 58xx or so right now.

He can also be ok with Divine Shield because you get the value twice, or even better a Cobalt Guardian with a bunch of ways to renew the divine shield.

Overall though, he will be happy to get a buff.


22 Nov

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Sorry about that folks, we are working to rectify that. The one from yesterday was for the Battlegrounds Brawl cards, although I know the time was off from when they were actually revealed. Also, the one from today was for a CRM email blast that went out.

It's definitely been confusing and we'll aim for better going forward.


21 Nov

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Dec 5th will be the first client patch where we can address balance. We will continue to adjust balance as we get more data too of course.


20 Nov

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Everything on Dec 3rd, but mainly the first one.

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We are still working on this friends. I promise!

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Originally posted by maledin

I wonder if Floating Watcher will still scale even if you have a Mal'Ganis on your board. If not, it definitely has a ceiling, since you can't really just keep hurting yourself.

I could see it snowballing quickly with Lich Bal'zial when she's eventually rotated back in, but they may just change her hero power outright anyway.

We are testing her at 2 damage internally and she is a bit better with Floating watcher, and of course stronger in general.

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Originally posted by Alittlebunyrabit

Elise seems very busted. Very comparable to AFKay. The rest seem okay. Floating Watcher should scale very, very well for demons but that wasn't a huge problem for them to begin with. Really would've liked to see amalgam move to T3 or T4 =/.

Demons were a bit low on actual demons in the shop, so adding a mid range demon seemed like a good idea.

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Originally posted by Tardius-Maximus

That struck me too. I thought all this time that variations in MMR gain/loss at each place finish (in addition to, early on, how many games you've played) depended on the MMRs of the people you played against — as Donais himself seemed to confirm in this comment:

If the average MMR of the game is lower than yours (you got relatively easy opponents) then 4th place can cause an MMR loss. In these games you need top 3 to gain MMR.

/u/mdonais, could you please clarify?

Yes your opponent's MMR matters too, I just wanted the example in the patch notes to be simple. We are going to post a much more in depth blog written by Tian (data scientist) later this week with some more details.