Hearthstone

Hearthstone Dev Tracker




20 Nov

Comment

Originally posted by __Hello_my_name_is__

We’ve made adjustments to the number of points given for first place. In the original system, you got 240 points for a first place on your first game, and 24 pts for a first place on your 150th (or later) game. Now, you will get 190 pts for a first place on your first game and 95 pts for a first place on your 150th (or later) game.

Wait wait wait wait.. Doesn't that imply that the points gained/lost are completely independent of your opponent's MMR? You just flat out get X amount of points per win and that's it? The one and only thing that matters is how many games you've played so far?

Am I missing something here?

Your opponent's MMR affects the point gain also, my examples are assuming all opponents are the same rank as you.

I do think that the multiplier for playing people far below you or far above you is a bit off right now, so we are gathering some data and adjusting it in the future.


19 Nov

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Originally posted by scalebirds

Aww, I loved Lich. Hope she’s back at some point! Though clearly she was hard for a lot of players to figure out

We are considering bringing Lich back at some point with 2 damage instead of 3.

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Originally posted by endtime

We’ve made adjustments to the number of points given for first place. In the original system, you got 240 points for a first place on your first game, and 24 pts for a first place on your 150th (or later) game. Now, you will get 190 pts for a first place on your first game and 95 pts for a first place on your 150th (or later) game.

I've played about 40 games, just got 1st place (in a game with 3 of the new heroes), and only got 67 points. /u/mdonais are the MMR changes rolled out yet?

The way it is set up is the first game uses the old system then sets you to the new numbers.

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The MMR change takes 1 full game to take effect so the first game it will use the old numbers.

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We are discussing and working on a bunch of ideas to improve performance on low end phones/GPUs etc.

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The reason placement matches exist in most games is to get people to the correct MMR quickly.

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Right around now.

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There is a desynch bug of some kind that we are looking into still.

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Originally posted by SirBuckeye

The openness and straight-forward answers by /u/mdonais are absolutely blowing my mind right now. Most devs, and especially Blizzard, are always super vague when talking about upcoming changes. Mike lays out specific planned changes and when they'll be changing. It's so refreshing and very much appreciated. I played HS from closed beta up through Un'Goro, but haven't played in two years. Battlegrounds got me to reinstall the game. I can't wait to see how it evolves over the next few months.

Thanks! I have been trying to be super transparent and give you guys as much info as I can!


18 Nov

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Originally posted by bmmarti3

What's actually going to happen is that the top of the leader boards will go from 6-7K to 9-10K, the average player's rank will remain generally the same, and people will complain that they broke the system instead of realizing they aren't as good as they thought.

This is very insightful.

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These are great, nice work!

Some good and flavorful designs.


16 Nov

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We are looking into some solutions for this and other animations.

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Originally posted by gregborish

Speaking of being polite and reasonable, could you guys please post or at least give an update on the arena leaderboards for the season that ended a month and a half ago (pre-halloween event)? Thank you!

Also, I LOVE battlegrounds. You guys knocked it out of the park on this one!

I will mention it to the community team.

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There are some designs we like but they are too strong or too weak.

I was thinking about using life totals to balance them out. Maybe this design starts with 6 extra HP or something.

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Glad you guys noticed King Bagurgle!

We decided murlocs needed help around Tier 5 and are going to add him at the start of December.

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Originally posted by CivilKobold

I think it's more because Battlegrounds came out and he was one of the main guys behind it.

yep. Also because there are a lot of people being polite and reasonable and asking questions I can answer.


15 Nov

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Originally posted by JackScale

I'm assuming this card was either cut because it made murlocs too strong (murlocs are the strongest tribe when they have access to a few megasaurs but they can't bridge the gap between early game and late game) or this is a card that will be added and will make murlocs too strong.

He wasn't cut. We discovered in late playtesting that Murlocs are a bit underpowered at tier 5 so we wanted to give them something to help bridge from Tavern tier 4 to Tavern tier 6.

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Originally posted by PterionFracture

This card has some amazing art. Is that Dancin Daryl with his top hat? and Grunty the Space marine murloc? I didn't recognize the white one until someone told me.