Hearts of Iron IV

Hearts of Iron IV Dev Tracker




09 Jun

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Patch 1.11.12 "Barbarossa" Checksum: 22d5

Balance:
- Improved tank conversion costs for tank modules
- Limited Stabilizer tank module to one per vehicle
- Armor stat ARMOR_VS_AVERAGE changed from 0.3 to 0.4 to patch piercing
- Reduced resource costs of tank upgrades, armor upgrades improved
- Reduced high velocity gun piercing
- Reduced tech piercing bonus for tank destroyers and motorised AT
- Adjusted flame tank terrain modifiers
- Recon tank stats are now proportional to unit size (including armor)
- Equipment conversion speed bonuses unlocked by tech is no longer applied to tank production lines when NSB is active. Instead the bonus reduces the base cost of the conversion, which now is 90% of the chassis cost up from 20%. The techs will reduce the cost to 50% and 10% respectively.
- Mot... Read more

07 Jun

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Greetings Generals
The long tradition of HoI anniversary surprises, while slightly delayed, has not been forgotten.

Today, we have the pleasure of announcing to you the next milestone in the Hearts of Iron story: By Blood Alone. Over the coming months, we’ll be revealing more on what each of these features consists of, but for now enjoy a snapshot of the future for Hearts of Iron.

In By Blood Alone, you will chart the course of Mussolini’s regime in Italy or subvert Italy’s historical path in one of many new alt-historical paths in the new Italian focus tree, driven by the constant involvement in war from the beginning to the end of the game.

Choose to take on the task of resisting the Italian colonial occupation as Ethiopia in their new, expansive focus tree. Will you go into exile only to return ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Jun


05 Jun


03 Jun


01 Jun

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Hello there, C0RAX here. Welcome aboard to my dev corner, in this thread I'll be going over the core introduction of the planned changes to naval gameplay.

Why? The Live System:
  • Good ship design is unintuitive.
  • Combat revolves around exploiting oversights
  • Ahistorical meta



Goals
  • Clearer design process
  • Meta based upon good structure and multiple key values
  • Making historic choices in naval design and composition work well in game

Rebalance Overview
  • Tech Tree
  • Ship Designer
  • Hit profiles
  • S...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 May


19 May


18 May

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Hey Everyone! I am back this week to talk to you a bit about some changes we are making to air management and combat. The first thing I want to get out of the way is that this is not a “Man the Guns” style rework of combat and management systems. Our focus on air changes have mostly revolved around quality of life and balance changes to existing systems, while largely maintaining the structures people are familiar with (with a couple of exceptions). So, let's get into it!

Starting off with a QoL change I am very happy about: Simplified Wing Deployment. Anyone who has experience with managing air wings probably has some complaints about how deploying wings works. The live system requires three clicks in the best case (four if you include choosing a base) to deploy a single wing into an empty airbase. In the worst case this requires... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 May

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Patch 1.11.11 "Barbarossa" Checksum: 8e75


Balance:
- Adjusted the ship refitting cost calculation. The base cost is now a percentage of the hull cost, and the cost for any module changes are added on top of that. The same is true for tanks.
- Removed path connecting advanced light tank chassis to modern tank chassis research

Stability & Performance:
- Fixed rare OOS happening when players joined an MP game after playing a different game

Modding:
- Hot-reloading AI strategy plans will not crash the game.

Database:
- Changed the starting British Motorized Division template to use motorized - sorry, motorised - recon
- Added some bypass conditions to Czech focuses
- Unlocked fuel tank module for French cruiser submarines

Bugfix:... Read more