Hearts of Iron IV

Hearts of Iron IV Dev Tracker




01 Jun

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 May


19 May


18 May

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Hey Everyone! I am back this week to talk to you a bit about some changes we are making to air management and combat. The first thing I want to get out of the way is that this is not a “Man the Guns” style rework of combat and management systems. Our focus on air changes have mostly revolved around quality of life and balance changes to existing systems, while largely maintaining the structures people are familiar with (with a couple of exceptions). So, let's get into it!

Starting off with a QoL change I am very happy about: Simplified Wing Deployment. Anyone who has experience with managing air wings probably has some complaints about how deploying wings works. The live system requires three clicks in the best case (four if you include choosing a base) to deploy a single wing into an empty airbase. In the worst case this requires... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 May

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Patch 1.11.11 "Barbarossa" Checksum: 8e75


Balance:
- Adjusted the ship refitting cost calculation. The base cost is now a percentage of the hull cost, and the cost for any module changes are added on top of that. The same is true for tanks.
- Removed path connecting advanced light tank chassis to modern tank chassis research

Stability & Performance:
- Fixed rare OOS happening when players joined an MP game after playing a different game

Modding:
- Hot-reloading AI strategy plans will not crash the game.

Database:
- Changed the starting British Motorized Division template to use motorized - sorry, motorised - recon
- Added some bypass conditions to Czech focuses
- Unlocked fuel tank module for French cruiser submarines

Bugfix:... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 May

Comment
    C0RAX on Forums - Thread - Direct
Steel_Viking said: Does this mean tank refitting costs are fixed by this patch?
Not quite, we are still working on bringing this to you. still this gives you an early test of the new conversion system.  

04 May

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And we shall have peace...

Hi folks,

It’s been a while since our last update on future plans for HoI, but we’re about ready to show you some of the work we’ve been doing. Before we begin, I’d like to indicate that there’ll be some differences in how we do this. As I’ve previously stated, we want to begin discussion around features and implementation details a little earlier in the process than usual. This means a couple of things.

Firstly, while we’ll be showing off some individual features, we’re not yet ready to give an overview of the entire scope of our next release yet. This will, of course, be coming in the near (ish) future.

Secondly, you’ll be getting an early look at what we’ve been working on, and this comes with all the caveats you might expect: lots of WIP design, interface, and gameplay... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Apr


14 Apr


07 Apr

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Generals!
The frontlines are expanding! Our community is making an operational push onto a new platform! That's right, D(iscord)-Day is upon us!

{LINK REMOVED} JOIN THE CONVERSATION, JOIN THE FIGHT, JOIN THE SERVER

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.