Hunt: Showdown

Hunt: Showdown Dev Tracker




07 Mar

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Hunters,

Last week we shared that we had been making adjustments to matchmaking, and today we want to talk more about what those changes were and what our plans will be moving forward.

We saw that high ping players were presenting as an issue for the community regularly, and as a result we began collecting and analyzing player data around ping during matchmaking. Our goal was to investigate potential solutions, and this data allowed us to work on identifying an ideal cutoff point for "high ping" on a per-region basis. This means that we have been able to experiment with refining the matchmaking experience to ensure fairer connections for all players.

To begin with, we investigated region locking for various servers, but we found the system too easy to circumvent using a VPN.

Two weeks ago, we tried introducing a new system that w... Read more

03 Mar

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    CRY_IM on Steam - Thread - Direct


The sprawling, eerie lore of Hunt: Showdown 1896 is something we hold near and dear to our larvae-riddled hearts, and we want to assure you that it will not be abandoned. As a part of the greater goal of making past content available to our players again, the first step has been focused on returning all legacy lore to the “Mythos” section of our website. You may have already noticed that the original Book of Monsters has been added, filed under “Corrupted Monsters.”

Check out Mythos on our website[www.huntshowdow... Read more

28 Feb

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    CRY_IM on Steam - Thread - Direct


Hunters,

We rely on your feedback with every update, and the main way we take action on changes based on community response, is through feedback submitted to us via our surveys. A big thanks to those of you that have participated in surveys so far, and for those yet to take part, we encourage you to take the opportunity in future.

Many of you have requested that we discuss the results of those surveys, so today we want to go over the responses that you shared after Update 2.2.

Let’s dive into some of our key findings and the actions we are taking in response to your feedback.

Future Development Survey
We conducted a survey that focused on future developments, and the main message we took from your response was the need to focus on performance and bugs.
While some changes were already in the pipeline, survey results showe... Read more

27 Feb

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The Rise Up Dead Man Anniversary Collection by Port Sulphur Band is now available on Steam ! 🎶

Seven years, seven versions of Hunt’s most legendary track. From the iconic Humming Theme to the brand new Bones and Bounties version, experience Rise Up Dead Man like never before.

Get it now:

... Read more

21 Feb

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Hunters,

Tomorrow we’re celebrating our 7th anniversary! To start, we want to thank you all for being on this incredible journey with us. Through all the ups and downs, we are extremely grateful to have a community that cares so deeply about Hunt. Seven years down, and we can’t wait for many more, bringing you face-to-face with untold horrors in the backwaters of Louisiana and Colorado.

We will be celebrating this momentous occasion with some giveaways, anniversary sales, news from Port Sulphur Band, and more! We even have some interesting Hunt factoids to share.

DID YOU KNOW:

Ever wondered how many Hunters have been kicked to death by a horse? Us too. So, in the spirit of seven years of Hunt, here are some interesting stats you guys have racked up since Hunt: Showdown 1896 began:

  • 1,010 Hunt...
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Originally posted by Ratoskr

Bornheim No. 12.

I approve! :)


20 Feb

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Originally posted by JhonC10

DLSS is disabled or disappears from the game options. Please fix this.

We have addressed one of the root causes of this issue in Update 2.3. If you encounter it again after the update, please report it so we can further investigate. Thank you for your help!


18 Feb

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Hunters,

We are entering 2025 with an initiative to focus on performance, fixes, and improving player trust. Today, we want to tackle some concerns regarding new features and overall game balance, as well as how we will address these issues in coming updates.

From Update 2.3 onwards, we plan to reverse some previous decisions around the power creep of certain weapons and Traits, as well as fixing some long-standing issues that impact gameplay, and more. This will go hand in hand with additional focus on stability, bug fixing, and performance improvements for an overall smoother experience.

Here are some of the reverts you can expect from update 2.3:

  • The Lightfoot Trait no longer allows for silent crouching for solo Hunters.
  • Revive Bolts are now Scarce, and can only be looted from dead Hunters and...
Read more

15 Feb

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So happy to see this! Very grateful to see the love for the upcoming changes! Keep in mind with any feedback and suggestions regarding the UI and other changes, feel free to reach out to me, and other CMs here, on socials, or on Discord 😁


14 Feb

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Originally posted by CyniqueLynx

what is going on with the winnie c silencer there being long ammo and having swappable ammo, also obrez swappable ammo?
also why are consumables there within your hunters loadout showing x4? lol

The UI assets shown are placeholders and do not represent upcoming weapon balance changes. Similarly, the platform icons in the team details screen are also placeholders and are not indicative of any plans for crossplay. At this time, we have no plans to enable crossplay between console and PC.

Comment

Originally posted by Fronthi

The pause menu screenshot shows a PlayStation player and a Steam player in the same squad.

EDIT: No plans for console/PC crossplay. All placeholders just showing the new UI elements.

Please note, that all the images featured in this post are not final and are subject to change before the final product is released. :)

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Hunters,

Thank you all for your feedback since the release of Hunt: Showdown 1896, especially regarding the UI changes. Your insights have been invaluable. We recognize that some of our recent redesigns fell short of delivering the functionality and usability you came to expect.

Many of the changes were initially aimed at improving the console player experience, but we understand now that some of the new screens sacrificed functionality that was key to the PC experience.

Today, we’re going to discuss the screens we are prioritizing to adjust throughout the year: Loadouts, Team Details, Post-Mission Summary, and the Pause Menu.

Loadouts Redesign

The loadout screen is critical for quickly equipping favorite setups, but the current design isn’t making this process intuitive. Here’s how we’re improving it:

    ...
Read more

10 Feb

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Back in December, we released an Event trailer that featured first look at an upcoming Hunter—Desert Rose. Immediately we saw a huge response from the community, with many of you clearly excited to see her drop.

Today, we're excited to finally bring Mercy Scribner, the sharp shooting Desert Rose, to the Hunt store. As she becomes available in-game for the first time, we thought we'd share a little backstory and character lore to introduce our latest Hunter.

Desert Rose: Broken Mirror

She could only hope that it wasn't too late.

With the barrel of her Bornheim still smoking, Mercy Scribner exited the arena to thunderous applause, just like she always did after a performance for Carter's show. This time though, her heart was racing. Not from the thrill of the success, but from the dread that had bloomed in her stomach upon seein... Read more
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    CRY_IM on Steam - Thread - Direct


Hunters,

Update 2.2.2 is live! Check out the full list of changes below.



Weekly Challenges:
  • Updated Weekly Challenge sets.



META
The following new weapons, variants, and Custom Ammo have been incorporated into the progression system:

  • Rifles
    • 1865 Carbine Aperture – 2nd unlock in the 1865 Carbine Family
    • Maynard Sniper Silencer – 2nd unlock in the Maynard Sniper Family
    • Krag Silencer – 4th unlock in the Krag Family
    • Chu Ko Nu – Bloodline Rank 1
  • ...
Read more

09 Feb

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    CRY_IM on Steam - Thread - Direct


Hunters,

The Live Servers will be taken offline at 09:00 CET tomorrow, February 10, to deploy Update 2.2.2. This update will mark the conclusion of the event, introducing new weapons and consumables into the regular progression, along with several bug fixes.

Estimated downtime: ~3 hours.



Weekly Challenges:
  • Updated Weekly Challenge sets.



META
The following new weapons, variants, and Custom Ammo have been incorporated into the progression system:

  • Rifles
    • 1865 Carbine Aperture – 2nd unlock in the 1865 ...
Read more

07 Feb

Post
    CRY_IM on Steam - Thread - Direct


Hunters,

Last year we had several outstanding issues that we planned to address, but that we weren’t able roll out when we initially wanted. Today, we want to give an update on some topics that players have been expecting, letting you know where they’re at now and potentially when we think you can expect to see the improvements live.

Ping Limits

Ping discrepancies have long been a large topic among players, both within and outside of the dev team. Many of you have pointed out to us that the existing hard limits can be circumvented, leading to games that are frustrating for both parties.

We have been investigating solutions that take ping into account in the matchmaking process. The aim is to create sessions between players on roughly equal footing.

There’s a balance to be struck here, because overcorrecting ca... Read more

31 Jan

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Hunters,

Today we would like to share some insights into Bounty Clash and our future plans around the game mode. We launched Bounty Clash with the intention of providing a smaller scale, faster paced experience to those looking for a change of pace from Bounty Hunt. Initially the launch was experimental, with minimal content, but it was a huge hit with players around the world.

Ever since, we have been closely monitoring your feedback and available data to make improvements to the mode. With Bounty Clash quickly becoming a fan-favorite, here’s a little more detail on where the mode currently stands, and where we'd like to take it going forward:

Current Status and Issues:

Bounty Clash is doing well, and support for it will continue into 2025.

Around a third of active players are playing it on any given day, which is a... Read more