Hunt: Showdown

Hunt: Showdown Dev Tracker




11 Aug


10 Aug


09 Aug

Comment

Originally posted by Spec_ops_Grunt

consider how weapons are balanced among each other in the same caliber in regards to sway. Sparks has one shot but is more stable in live than Lebel or Mosin, in test Mosin and Lebel have same non-existent sway as Sparks, making them straight upgrades, and thats before the velocity changes.

That is not correct. All standard rifles have the same sway settings. There are only differences for rifles with bayonet attached and now, in 1.0, also for weapons with silencers. Base Sparks, Mosin, Lebel, Vetterli and Winfield share the same sway setup, which has been been lowered on test server the same for all.

Post


Version: v1.0 Patch #3
SteambuildID: 4087684
Client patch size: ~ 650 MB

AI
  • Increased taunt time for successful Spider pounce attack
  • Increased damage taken by Grunts on compact bullets upper-torso hits
  • Increased experience points earned from killing a Meathead from 100 to 200 XP

Audio
  • Drastically reduced Compound SFX rumble effect to not interfere with gameplay.
  • Fixed rare case of bushes not stopping to rustle when walking through them.
  • Fixed an issue that caused legendary weapons to be audible through terrain in close proximity.

Gunplay
  • Cannot switch equipment while cooking a Concertina bomb
  • Concertina bo...
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08 Aug


07 Aug


06 Aug

Comment

This should be fixed on 1.0 test server.