Hunt: Showdown

Hunt: Showdown Dev Tracker




27 Feb

Post


Version: v0.561
SteambuildID: 3599455
Client patch size: ~500 MB



Balance Changes
  • Adjusted the unlock Ranks of the First Aid Kit and Resilience trait.
    • First Aid Kit now unlocks at Rank 1
    • Resilience Trait now unlocks at Rank 9



  • Tentatively fixed the backend issues with update 5.0 (backend servers are over consuming CPU, making them unresponsive). We will continue to monitor the situation and...
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26 Feb

Post
Hunters,

We're seeing some issues with Update 5.0 and need some time to resolve them. We're sorry for the inconvenience and will make sure to bring the Test Servers back online as soon as possible!
Post


Version: v0.559
SteambuildID: 3590589
Client patch size: ~200 MB

Hello Hunters,

For the first hotfix of Update 5.0 we bring a few bugfixes. We are still investigating the issues which occurred last Friday when we launched Update 5.0 on the Test Server.
We'd like to thank the community for helping us reproduce these issues, but they're still not 100% resolved. There might come a time when we interrupt the Test Server again if the problems re-occur. We are closely monitoring and would attempt to debug it as soon as we see the problem.



  • Fixed an issue where the name and ready status didn't get displayed for the random team partner in Contract ...
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Post
Hi Hunters,

The Test Server has returned so that we can further investigate an issue caused by Update 5.0. It will be available now (2:30PM CET) for about 1 hour. Quickplay will be unavailable on the EU servers, so please flood the servers as much as you can and let's see if we can break Hunt test again, good luck!

Please keep in mind there might still be some issues and some hunters might not be able to experience a full match.

Happy hunting!

22 Feb


21 Feb


14 Feb


10 Feb

Comment

Glad it improved things for you! - it would be great if you could fill out the performance survey (stickied at the top of the page)

Comment

We appreciate your patience and support :)


07 Feb


06 Feb

Comment

We had this as a very early prototype in Hunt with the map in one hand and the compass in the other but ultimately it didn't fulfill our needs in the longer term. We needed players to at a glance see their compass cardinals and needed more room and functionality on the map. It was pretty nice to have the map in hand without having to toggle a screen, but the current implementation was found to give us more functionality in general (not to mention resolution, zooming etc).


02 Feb

Comment

Please keep us updated with how the patch runs for you all and if you can fill in the performance survey as well. Thanks for your patience!

https://www.surveymonkey.de/r/6PVN7PM


29 Jan


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13 Dec