about 4 years ago - Mike_Weicker - Direct link

I wouldn’t say significant reworks for most skills. I think most skills are in a pretty good place and just need some tweeking to get them in to that sweet spot. Several high profile skills are in desperate need of reworks but we have to prioritize between reworking old trees and making new ones for new skills. I’m sure skill trees are something that will continue to get tweeked and fully rebuilt after 1.0 we don’t like to set things in stone in general.

about 4 years ago - Mike_Weicker - Direct link

Currently the plan is to have about 25 to 30 nodes per skill tree. Some trees are significantly under this number. Those ones will get more nodes. We find that’s generally the sweet spot where we can get a tree to not have too many dud nodes and still have interesting choices that pull you in multiple directions while still being digestible. We tried making a tree with 42 nodes (summon skeleton), it didn’t work out too well and we split it in to two trees that each are much better I think.