Passive Skill Systems have been an integral part of many of our favorite video games over the years; it provides a method for you to customize your character as they grow in the game world. Currently in the ARPG space we have passive systems such as: Diablo 3’s Pick 4, Path of Exile’s Massive Passive Web and Grim Dawn’s Constellations. Each of these play to different strengths in their respective games, but we felt they all had some room for improvement. I’m going to walk you through the process that we went through to make our passive skill system and go into some details on how it works.
Creating our Passive Grid was a very long process and it is still going through minor evolutions to this day. We had many long discussions about every aspect of it and I’m very happy with the result. Since we already have many skill trees to play around with in the game, we wanted to avoid the classic WoW style talent trees. We needed something that would work well with our class evolution ...
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