We're actually going to release one but it'll be extremely macro.
The problem with roadmaps is always how macro/micro do you go when calling out what will be added - and what we perceive as large/small may not seem large/small to the community - resulting in people saying "What about X!" which often times we are including but didn't make the cut for the graphic. Then there's things that we don't know that we'll add till much later into a dev-cycle as we act on feedback regularly and not everything is planned out many months in advance.
We've had a ton of talks about how to create a roadmap and we've decided that we just need to get something in front of everyone that says "We have big updates to end game coming", "We have Pinnacle Boss Content coming", "We're going to expand on the Ancient Era", "We have big itemization plans tied to X" - and things of that nature.
As soon as you get into anything more micro - it's a slipper...
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