Last Epoch

Last Epoch Dev Tracker




Comment

Originally posted by NhireTheCursed

been looking for it myself for a long time, every invite i find is expired. maybe it's gone?

I just checked my discord, I'm still in it. I don't have a current invite link and I don't know if it's appropriate for me to try and generate one either.

Comment

Originally posted by Raeandray

While we’re talking about this, it would be really nice if you could add the option to include the cooldown tooltips above the character instead of just on the bottom bar. It’s a small thing but being able to glance at my character in the middle of the screen to check cooldowns is so much smoother and takes less time/distraction than checking the bottom bar.

I think this would be really good to be able to put 1 (maybe 2) skill cooldowns at center screen like that. Having them all go there would be a lot of clutter in some builds.


Yesterday

Comment
    EHG_Mike on Forums - Thread - Direct

If you zoom out and click on the region, I think it zooms to the town for that region.

Comment

Originally posted by Renediffie

I might have misunderstood then.

I am aware that some of these exist already. But I don't feel as if it's creating much of an identity around the ailments. I don't really approach making a bleed build any different than I would a poison build for instance. And if not for the colour I don't think I could tell a bleed build and a poison build apart.

I think that's a really good way of framing it. The bleed suggestion around flat physical amount changes the way it could be built compared to the others.

Comment

Thanks for adding some specific suggestions to the topic. I have definitely considered the topic many times. Sorry if it seemed otherwise on stream. Poison does already have the res shred built in.

We also do have the alternate fire ailment spreading flames.

Comment

Originally posted by Turmfalke_

I did, but I'm never sure that doing so does something.
When I use the bug report tool it just feels like I'm screaming into the void. I wish there was some way of seeing how the report got categorized. I'm also never sure whether I should report bugs only the first time I encounter them or every time. Bugs I have reported a year ago are still in the game.

Oh they’re tremendously helpful and not going into the void. Our QA and production team reviews them regularly, verifies them, gives them a priority, and assigns them out to the appropriate teams to address. There’s a lot to do so sometimes due to priority and bandwidth they’re not immediately addressed but we’re tackling things faster than ever.

Appreciate you helping!

Comment

Drink responsibly

Comment

Did you submit an in game bug report for this? It looks like some rare condition where the loot filter probably caught it but it didn’t reappear on loot filter being toggled off for some reason

Comment

Originally posted by Veora

Yeah if there's one criticism I have is a lot of teasers etc are all on a discord, and not even always your own!

Would love for you to have an effort to mirror across all the channels of communication you have!

They do all get batch posted on our forums at the end of the month.

Comment

Originally posted by OrthodoxReporter

Would be nice if things wouldn't get announced in a streamer's discord.

You're right, this isn't ideal. We were planning on setting the date another way, it came out during the dev stream (not my fault) and it got taken for a ride to another stream and because it was the correct date and not a huge deal, we just decided to let it be confirmed. We will make a proper post for it.


28 Mar

Comment

Originally posted by SpongeBobNoPants512

No bug? What do you mean?
I am literally facing a character selection screen with health potions 2x the size of my character.
Run one arena run with this node and you'll permanently have potions all over the screen on future runs. Because the floor does not reset and you have same exact instance each time as it appears.

I dont know in what universe this is not a bug. This is literally build-destroying bug that made me put down the game until it is fixed.

Yeah, you're right about the potions following you to character select, that is a bug and I totally had forgotten about that part of this post when I responded to you earlier.

How those potions are generated via Ballista's Care Package node is not a bug which I was referring to, and it will be changed in Season 2 so you won't be able to get nearly as many potions anymore.


27 Mar

Comment

Originally posted by FrozenSentinel1

Is this the same solution that Judd hinted at earlier that will address some of the failed slam pain, or is this ANOTHER new thing we can look forward to in 1.2?

Different

Comment

Originally posted by SpongeBobNoPants512

Great news but what convinced you guys to push this until season 2? This makes the game literally unplayable to the point where one of best builds in the game cannot use this node.
Bug fix priorities need re-evaluating at EHG tbh...

There's no bug to be fixed in here. We're just changing the functionality of an old node that wasn't too powerful when it was originally created, but became a problem as the game got more itemization and synergies with it.

Comment

I have word on the matter. No.

However, we have heard the feedback that 1LP on a unique that can relatively commonly get 2+LP can feel worse than getting 0LP and we have a different solution to that issue which will be in Season 2.

Comment

Originally posted by NYPolarBear20

You got two weeks make it happen number 1 :)

Well, today was feature lock so it's too late to make it in for launch.

Comment

We don't have that option at the moment but I like the idea.

Edit: I checked and the UI only syncs a percentage value and doesn't know the actual time remaining to be used. I can't change sync values for patch launch as we are past feature lock.


24 Mar

Comment

That is an extreme outlier. I'm not sure what it causing it but something is going extremely wrong there. Loading times on average should be measured in seconds, not minutes. I sadly don't have a magic answer to fix it. I know that VPNs can cause issues in some situations so if you've got one, as an experiment, try turning it off and see if it does anything.

Comment

Another good ui suggestion for today! I’ll pass it along to the team.