Last Epoch

Last Epoch Dev Tracker




10 Mar

Comment
    EHG_Mike on Forums - Thread - Direct

Menu navigation has had significant improvements since 1.0 and Season 2 will bring more to that too. The big win for controller support in Season 2 is the combat functionality. Each ability is getting context and build specific primary and secondary casting priorities. Bit of a word salad to mean that fireball will shoot at an enemy instead of always just forward. Ballista is a good example, if you have taken nodes that make it advantageous to spawn them near you, like you giving it a buff or it dropping health potions, then it spawns near you. If you’ve taken nodes that cause them to have tripwires and explode on death then they will spawn much more aggressively towards enemies. Abilities that can get frontflip or backflip movement like smoke bomb will behave differently based on the situation like if you’re running towards or away from an enemy. It’s quite a big change that makes combat with a controller feel way better. Because there are such a crazy number of combinations, we wi...

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Stumbled upon this post this evening so I’m neroing to say that I really enjoyed the post and the ideas, especially with the more evocative imagery for the skills. Keep it up @PaulDSaint !


06 Mar

Comment
    EHG_Mike on Forums - Thread - Direct

Either way, I still don’t think people are going to do it because levelling the skills will take too long.

Comment
    EHG_Mike on Forums - Thread - Direct

Last time I played hard I was rolling in tokens. I could easily respec daily without trying and I could easily afford to do it way more often than that. If that’s all you’re referring to, tokens are cheap.

Comment
    EHG_Mike on Forums - Thread - Direct

I promise that if mastery respec is meta defining I will push very hard to add a restriction. I understand the concern here. You’re right that it is harder to take something away than it is to add it. We are confident that if some limiting factor is required that it can be done cleanly enough that it’s worth it to just go to the system we think will be the best in the long run.

@DiceDragon
In this case, that loud camp I think actually delayed this. Low quality arguments for something can have the opposite effect by making the recipient dismiss the entire idea due to some reasons being ineffective. It’s not intentional but I sometimes find myself needing to figure out why on my own.

As an aside, I see the D2 approach being recommended quite a bit but I do want to point out...

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    EHG_Mike on Forums - Thread - Direct

I’m going to push back on them being effectively free and even if they were, it wouldn’t “absolutely promote frequent switching”. It could under the right circumstances but I don’t think we have those. I think the premise of the argument is on very shaky ground.

As I said previously, if it does end up being a problem, we are prepared to make adjustments as we always are. We will be paying close attention to feedback and adjust accordingly if necessary.

Comment
    EHG_Mike on Forums - Thread - Direct

Yes, that would help to facilitate a function that we aren’t attempting to promote. It’s like the Faction swapping. When we announced it, there was a worry that people would be switching back and forth like crazy. I think this is similar. We aren’t trying to promote frequent switching but want to allow “un-bricking” a character.

I’m not saying that a loadout system is impossible to do in the future but it’s not an obvious or necessary follow-up to adding an option to respec your mastery.

Comment
    EHG_Mike on Forums - Thread - Direct

Sure, that makes sense. We don’t have a full-free-respec system. What are your thoughts on loadouts in a gold and skill-xp cost system?

Comment
    EHG_Mike on Forums - Thread - Direct

That one is easy, I’m a degenerate redditor and I just stumble upon epoch stuff in my feed while I’m looking at other topics.


05 Mar

Comment
    EHG_Mike on Forums - Thread - Direct

I just left you a massive reply on discord (at almost the same time as you put this here) but I’ll reply here too.

Why? Those are options that are on the table. I’m not opposed to some limiting factor like that at all. What’s the benefit to it though? What does it do for the gameplay experience? Can those things be done another way?


01 Mar

Comment
    EHG_Mike on Forums - Thread - Direct

I’m not sure, I just use the dev command to do it.

Comment
    EHG_Mike on Forums - Thread - Direct

As far as I know it’s just gold. Like you have to pay for all your passives to be refunded after all.

Comment
    EHG_Mike on Forums - Thread - Direct

I am sorry that I said we didn’t have plans for it so recently. It was a very recent change and I wasn’t sure it was going to even be announced yet. I saw the trailer for the first time when it went live. I also let me emotions get the better of me in that one.

Mastery respec and build templates might seem connected but they are targeting very different things. Mastery respec is aimed at the new player experience. Restarting your first character with the same base class because you were disappointed with the mastery selection significant hours into the game can be a motivation and fun killer. Build templates and quick switching would be aimed at end game characters to be able to quickly switch builds to do different content.

I don’t think that these are a slippery slope to one another at all. We’re basically saying, ok, there are 5 classes and if you are playing a mage, you have access to all of mage with enough effort.

Build templates still have the same major ...

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28 Feb

Post

Welcome to the Eterra Monthly February 2025 Edition, Travelers!

’Twas the Season of love and we would love to dive in to our latest report with you.

Hotfix Rollout

We released a few Hotfixes this month. The first added extra client support for system updates, though more importantly, it added performance telemetry tracking for FPS and frame hitches to aid our teams’ investigations.

The second Hotfix addressed an issue that affected some players’ access to their Offline Saves. The third and fourth Hotfixes addressed various issues related to the In-Game Chat, affecting access to Characters and some players being able to block themselves. As well as an issue where True Offline players could not return to the Character Select Screen fro...

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One new sub. It can be gifted.


27 Feb

Post
    EHG_Kain on Forums - Thread - Direct

Bug Fixes

  • Fixed fully offline mode not being able to leave game back to character select
  • Fixed players being able to block themselves in chat
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At this time, there are no plans to do so.

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Twitch Prime Subs do not count. I’ll amend the post to include this information.

Comment
    EHG_Mike on Forums - Thread - Direct

Technically blessings have always been items in the code. Blessings are not going to start dropping as items that can be put in your inventory. Don’t read into that shot. It is possible to generate Blessing “items” using dev tools and it looks like that accidentally happened for the capture.