Last Epoch

Last Epoch Dev Tracker




18 Apr

Post
    EHG_Kain on Forums - Thread - Direct

Changes

  • When portaling to a team member that’s inside an echo, you will now be placed in Echo of a World with the green portal to join at the time of your choosing.
  • When health is a fraction of 1, it will now always round up to 1 instead of rounding off resulting in health sometimes displaying as 0

Bug Fixes

UI

  • ...
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10 Apr

Post
    EHG_Kain on Forums - Thread - Direct

Changes

Systems

  • Added Camera Smoothing options to settings: Normal (default/current), Low, and Off
  • Added functionality to Character Delete screen
    • The screen will now display the character class/mastery/level
    • When deleting a character, you are now required to enter the character name to confirm the deletion

...

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26 Mar

Post
    EHG_Wick on Forums - Thread - Direct

Hello Travelers,

In today’s Patch, we are fixing a list of things for you!

Changes

  • Improvements have been made to Monolith visuals and performance along with several bug fixes

    • Fixed a bug where some channeled movement skills such as Rampage could end abruptly in the Alpine Halls monolith echo
    • Fixed issues with trees obscuring your view in the Hidden Oasis monolith echo
  • Added a fix that will warn players when files must be verified.

  • Fixed Loot filter toggle “X” sensitivity

  • Fixed bugs where the following skills’ damage areas were not scaling with area modifiers from their trees or from items

    • Abyssal Echoes
    • Dancing Strikes (not all parts of th...
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21 Mar

Post
    EHG_Kain on Forums - Thread - Direct

This is just a quick hotfix to revert a tooltip change which stated a change that was not actually made.

Changes

  • Reverted a tooltip change for Gambler’s Fallacy and Soul Gambler’s Fallacy which stated they did not work with channeled skills.
    • This was wording only and functionality has remained unchanged.
    • This is a change we are intending for 1.1, and the description change got through early. To be transparent, this is a change we are intending, though we are planning to go over Disintegrate at the same time providing it with buffs to compensate and stand better on its own instead of relying on this singular item interaction.

20 Mar

Comment
    EHG_Mike on Forums - Thread - Direct

It’s in review.

Post
    EHG_Kain on Forums - Thread - Direct

Changes

  • Players can no longer stun themselves. An example of this was by using the Signet of Agony node in Bone Curse
  • Replaced the XP Tome sound effect in Echo of a World
  • Flagged more prophecy rewards as “rare/valuable” (which animates them to rotate and makes them slightly larger than other stars in the Constellation)
  • Increased the favor cost multiplier for Glyph of Despair Prophecies
  • You can no longer gain experience while in the grace period (the period of invulnerability after arriving to a new area)
  • Added missing name in Graveyard
  • Overhauled terrain, spawners, and shrines in the Hidden Oasis Echo Map to both improve visuals, and performance, and fix hideable issues with palms
  • Overhauled visuals ...
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13 Mar

Comment
    EHG_Kain on Forums - Thread - Direct

Connection, stability, performance, memory usage, and transition times are all things we are constantly investigating and making small improvements to. Unfortunately there’s no singular notes we can really refer to (at the very least that have any sort of modicum of human readability).

Comment
    EHG_Kain on Forums - Thread - Direct

Hello Travelers!

In today’s patch we have previously mentioned skill changes, stash tab cost reductions, audio updates and more! We plan to release more information regarding the mid-cycle balance changes tomorrow. So if you’re interested in seeing the results of the survey, and our plans going forward as a result of the feedback, please keep your eyes out for that post on our forums!

Changes

Campaign

  • Moved Transition to Temporal Sanctum from The Ruined Coast so it’s not as easy to accidentally transition after combat.

...

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07 Mar

Post

Greetings Travelers,

Today’s patch is centered around 2 specific hotfixes.

Bug Fixes

  • Fixed a bug that was causing players that die during a Dungeon run to transition and immediately disconnect from the game.

  • Fixed a bug where clicking on the transition object after Fire Lich Cremorus in Soulfire Bastion Dungeon was not correctly triggering the teleport to the Soul Gambler area.


06 Mar

Post
    EHG_Kain on Forums - Thread - Direct

Hello Travelers,

For today’s patch we have a bunch of fixes for controller, UI, skills, and more. We’re also spending a moment to comment on Dive Bomb and Ghostflame. Read below for the full notes.

Bug Fixes

Quest

  • Fixed an issue where players would get the Immortal Empire quest before gaining access to that quest state of Elder Gaspar
  • Fixed an issue that caused the elevator to the Council Chambers to never appear after defeating waves of monsters at the end of the Void Assault quest

...

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01 Mar

Post
    EHG_Kain on Forums - Thread - Direct

Fixes a bug where having a hardcore character die could cause the Standard stash data to be reset.

Please see Notice: Hardcore Character Issue for status information and follow-up.


29 Feb

Post
    EHG_Kain on Forums - Thread - Direct

This patch is required. To download the latest patch, please close the client to Steam, which should automatically start the update. If it does not, please try re-starting Steam.

Bug Fixes

Skills

  • Acolyte: Ghostflame: Fixed a bug where the ailment duration increase from Occult Embers did not apply to bleed duration when the skill is converted to physical by Arteries of Malice
  • Sentinel: Smelter’s Wrath: Fixed an issue where it’s animation would break if it was the first ability used in a scene
  • Primalist: Spriggan Form’s He...
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23 Feb

Post
    EHG_Kain on Forums - Thread - Direct

Server Status

We’re still working on server stability and will continue to update our server status thread here: 1.0 Server Status Thread

Server issues continue to be our highest priority and we have assigned all possible resources to resolve the server issues.These f...

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19 Feb

Post
    EHG_Kain on Forums - Thread - Direct

Bug Fixes

General Skill Bugfixes

  • Fixed an overarching problem with how skills are used in online play which should address a number of bugs:
    • Fixed players getting stuck in place after using a skill they didn’t meet requirements for
    • Fixed players casting a skill and doing nothing for a skill they didn’t meet requirements for
    • Fixed some behaviors with channeling skills
  • Fixed several visual bugs with minion vfx and animations...
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