Last Oasis

Last Oasis Dev Tracker




29 Aug

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Aug

Post
    pogosan on Steam - Thread - Direct
- Temporarily increased disassemble resource return to 100%.

As promised in the last update post, we're increasing disassembling rate to a full 100% resource return. That means that you'll receive all the resources you paid for when building something, allowing you to disassemble all the structures on rarity maps and not losing resources on more expensive structures.

The disassemble return rate will be set back to 50% during the rarity update, so make sure to use it while you can. But we have a small update on the burn itself as well. We're also considering to increase the burn time by a few days to give you a little more time to move your belongings, since the disassembling feature didn't come into effect at the same as the tiles starting to burn. We'll give you the final decision by how many days we increase the burn within a few days, most likely Monday.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Aug

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    pogosan on Steam - Thread - Direct
If you’ve been playing on rarity tiles today or opened the World Map and looked around, you might have noticed that some of the tiles are set to be burnt in around 8 days. “What’s up with that?”, you might ask, since we don’t have burning tiles anymore. And you would be right - we don’t have map burning in a general sense, but the feature is still available for us to use in order to get rid of any tiles on the World Map.

If you’ve read the previous post, you probably already guessed the reason for burning some of the tiles and if you’ve taken a closer look at which specific tiles are being burnt, it gets even easier to guess what’s happening. In 8 days we’re introducing the changes to the rarity system that we’ve discussed in the last large update post.

Going back to the tile burning - we’re getting rid of the vast majority of the static rarity maps. They will be completely gone from the World Map, which means that everything built on them, any characters or walkers w... Read more

16 Aug

Post
    pogosan on Steam - Thread - Direct
To give you a small update on what's going on since the last update - we're currently collecting feedback on the latest changes and preparing a survey on the whole season in general, as we've mentioned. The work on the next map in progression as well as the overhaul of the rarity maps and PvP mechanics that we've described in the last post is going at full speed, so expect another big update post in near future!

For now, we've prepared a small patch to address some issues, mainly regarding performance, as we've seen quite many reports about it recently. If you notice improvements after the update or find other issues to report, please let us know.

  • Made Light Wooden Walls have less holes. Should both improve performance and fix potential issues with sandstorm going through.
  • Slightly updated Medium Wooden Walls visuals to make them more distinct from Light Walls.
  • Optimized Humidifier particles to not affect perform...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Aug

Comment
    chadzTheDonkey on Steam Forums - Thread - Direct
This is incorrect. Here is what I actually said:

there's a bunch of people that hate the schematics. there's a bunch of people that like the schematics. and there's a whole bunch of people inbetween. no point jumping to conclusions based on individual opinions. we're aware of the complaints, we're monitoring what's happening, and once the level of discussion has normalized, we'll take steps to improve it

13 Aug

Post
    pogosan on Steam - Thread - Direct
As planned, we’re continuing with the iteration on Season 5. Not without your help, of course, so we’d like to thank you again for sending all the feedback, bug reports, and just playing the game. All of it is invaluable for us to make better decisions when it comes to the season’s direction and the whole gameplay experience.

It’s not a secret that we’re currently working on the next map in the roster to continue the progression - Sleeping Giants. It will unlock Clay tier and will add a lot of new content to the game at the same time. Remember the Okkam with the Rupu shooting on its back from the trailer? You’ll spot it right away when the map comes out (unless it spots you first).

It will also bring a new and improved Rupu behavior and classes, including an entirely new support class of Rupu that help their fellow warriors in battle instead of rushing you all together with wooden sticks, intended to make camp encounters more varied and interesting. Same as we did wi... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Aug

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    pogosan on Steam - Thread - Direct
- Added Ammo Scroll Rack for Ammo Schematics.
- Add rebindable reload button for remote weapon reload.
- Improved reload visuals, fixed clipping with weapons.
- Increased drop chances of bone axe tools early on.
- Fixed Automatons being able to be placed outside of walkers.
- Fixed being able to net other players' structures on PvE.
- Fixed missing sounds for Hangar Wall with Door.
- Rebalanced Stiletto wing cost, torque, and Health to fit new design.
- Rebalanced Foreseter and Brittle Bone Torso armor to fir new stats.
- Fixed stairs not fitting into floors exactly, creating gaps.

07 Aug

Comment
    chadzTheDonkey on Steam Forums - Thread - Direct
You can respawn on any cradle map - select respawn in the menu, then you'll find an option to select a different Oasis to spawn in the spawn selection menu.

06 Aug

Comment
    chadzTheDonkey on Steam Forums - Thread - Direct
let's assume for the sake of argument that a specific walker costs 10000 fragments to unlock in the old system, and 5 schematics (for body and upgrades) in the new system.

- a group of 5 people and a group of 100 people consider it necessary to get that walker as fast as possible
- this particular walker is ideally manned with 5 people
- therefore the group of 5 needs one walker, the group of 100 needs 20 walkers
- there's a 50% drop chance for 1 fragment/1 schematic in a specific camp

old system (one time unlock):
5 players * 4000 camps * 50% = 10k fragments for 1 walkers
100 players * 200 camps * 50% = 10k fragments for 20 walkers

so a zerg can have 1 walker per 5 people 20 times faster than the small group.
or, to phrase it differently, every player of the small group has to farm 4000 camps to achieve the required walkers, every player of the zerg has to farm 200 camps.

now let's check the new system:
5 players... Read more
What a launch! And quite some controversy about the new direction.

The last days have been incredibly busy, as you can imagine. While things were mostly stable, we had to split our attention between gameplay improvements and crash fixes, but now that is mostly fixed, and today we had time to prepare the first big iteration patch.

From the various feedback channels we monitor, one of the biggest complaints that is clear is that the schematics system is too prevalent, and that there is no permanent progression.

To address this, we’ve decided to add a way to unlock technology permanently. You will now encounter Rupu shrines in camps on both cradle and canyon:



When you find it, you can bring early schematics to the shrines and in return unlock one of the items permanently. You can still use sch... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Aug

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    pogosan on Steam - Thread - Direct
  • Fixed travellig and unstuck crashes.
  • Disabled looting unlocked containers on PvE tiles.
  • Fixed sandstorm crash.
  • ixed Tier 4 axes not harvesting Redwood.
  • Added rare tiers of Campfire.
  • Made official realm more noticeable from the list.
  • Fixed Hoist calculating resources.
  • Fixed Automatons aiming for Scattershot.