Last Oasis

Last Oasis Dev Tracker




16 Aug

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Aug

Comment
    chadzTheDonkey on Steam Forums - Thread - Direct
This is incorrect. Here is what I actually said:

there's a bunch of people that hate the schematics. there's a bunch of people that like the schematics. and there's a whole bunch of people inbetween. no point jumping to conclusions based on individual opinions. we're aware of the complaints, we're monitoring what's happening, and once the level of discussion has normalized, we'll take steps to improve it

13 Aug

Post
    pogosan on Steam - Thread - Direct
As planned, we’re continuing with the iteration on Season 5. Not without your help, of course, so we’d like to thank you again for sending all the feedback, bug reports, and just playing the game. All of it is invaluable for us to make better decisions when it comes to the season’s direction and the whole gameplay experience.

It’s not a secret that we’re currently working on the next map in the roster to continue the progression - Sleeping Giants. It will unlock Clay tier and will add a lot of new content to the game at the same time. Remember the Okkam with the Rupu shooting on its back from the trailer? You’ll spot it right away when the map comes out (unless it spots you first).

It will also bring a new and improved Rupu behavior and classes, including an entirely new support class of Rupu that help their fellow warriors in battle instead of rushing you all together with wooden sticks, intended to make camp encounters more varied and interesting. Same as we did wi... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Aug

Post
    pogosan on Steam - Thread - Direct
- Added Ammo Scroll Rack for Ammo Schematics.
- Add rebindable reload button for remote weapon reload.
- Improved reload visuals, fixed clipping with weapons.
- Increased drop chances of bone axe tools early on.
- Fixed Automatons being able to be placed outside of walkers.
- Fixed being able to net other players' structures on PvE.
- Fixed missing sounds for Hangar Wall with Door.
- Rebalanced Stiletto wing cost, torque, and Health to fit new design.
- Rebalanced Foreseter and Brittle Bone Torso armor to fir new stats.
- Fixed stairs not fitting into floors exactly, creating gaps.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Aug

Comment
    chadzTheDonkey on Steam Forums - Thread - Direct
You can respawn on any cradle map - select respawn in the menu, then you'll find an option to select a different Oasis to spawn in the spawn selection menu.

06 Aug

Comment
    chadzTheDonkey on Steam Forums - Thread - Direct
let's assume for the sake of argument that a specific walker costs 10000 fragments to unlock in the old system, and 5 schematics (for body and upgrades) in the new system.

- a group of 5 people and a group of 100 people consider it necessary to get that walker as fast as possible
- this particular walker is ideally manned with 5 people
- therefore the group of 5 needs one walker, the group of 100 needs 20 walkers
- there's a 50% drop chance for 1 fragment/1 schematic in a specific camp

old system (one time unlock):
5 players * 4000 camps * 50% = 10k fragments for 1 walkers
100 players * 200 camps * 50% = 10k fragments for 20 walkers

so a zerg can have 1 walker per 5 people 20 times faster than the small group.
or, to phrase it differently, every player of the small group has to farm 4000 camps to achieve the required walkers, every player of the zerg has to farm 200 camps.

now let's check the new system:
5 players... Read more
What a launch! And quite some controversy about the new direction.

The last days have been incredibly busy, as you can imagine. While things were mostly stable, we had to split our attention between gameplay improvements and crash fixes, but now that is mostly fixed, and today we had time to prepare the first big iteration patch.

From the various feedback channels we monitor, one of the biggest complaints that is clear is that the schematics system is too prevalent, and that there is no permanent progression.

To address this, we’ve decided to add a way to unlock technology permanently. You will now encounter Rupu shrines in camps on both cradle and canyon:



When you find it, you can bring early schematics to the shrines and in return unlock one of the items permanently. You can still use sch... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Aug

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    pogosan on Steam - Thread - Direct
  • Fixed travellig and unstuck crashes.
  • Disabled looting unlocked containers on PvE tiles.
  • Fixed sandstorm crash.
  • ixed Tier 4 axes not harvesting Redwood.
  • Added rare tiers of Campfire.
  • Made official realm more noticeable from the list.
  • Fixed Hoist calculating resources.
  • Fixed Automatons aiming for Scattershot.

04 Aug

Post
Last Oasis just launched the PvE-heavy Season 5 and is now FREE to play until Monday 10 AM PT.

Season 5 is a completely new direction! Tuned to allow small groups and even solos to progress through the content while featuring PvE-only maps, new monsters, new AI and dozens of new weapons, tools, features - and dangers!

See you in the sands!
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Improvements

- Returned Stomping station to have only one slot
- Removed Bone requirement from Gelatinous Goo to Bone Glue crafting
- Overhauled tutorial
- Expanded Visibility of clan cap water consumption
- Added 2 small edge hardpoints to hammerhead rig for Dinghy Walker
- Rebalanced higher tier dinghy wings to have HP in line with the base wings
- Increased Heavy Rawbone Handaxe harvesting rate
- Enabled Redwood harvesting for Heavy Rawbone Handaxe
- Reduced sandbase building cost by 50%
- Increased fiber armor schematic drop rates
- Added 3 additional slots to Maintenance Box
- Increased stack size on Maintenance Box from 100 to 200
- Added Primitive Ammo schematics to ammo lootboxes in canyon

Fixes

- Fixed collisions on Medium Wood walls to prevent sandstorm damage
- Fixed Phemke and Nurr sliding/drifting
- Fixed Hangar doors and wall causing extreme upkeep costs
- Fixed drop bag o... Read more

03 Aug