Last Oasis

Last Oasis Dev Tracker




04 Aug

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Last Oasis just launched the PvE-heavy Season 5 and is now FREE to play until Monday 10 AM PT.

Season 5 is a completely new direction! Tuned to allow small groups and even solos to progress through the content while featuring PvE-only maps, new monsters, new AI and dozens of new weapons, tools, features - and dangers!

See you in the sands!
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Improvements

- Returned Stomping station to have only one slot
- Removed Bone requirement from Gelatinous Goo to Bone Glue crafting
- Overhauled tutorial
- Expanded Visibility of clan cap water consumption
- Added 2 small edge hardpoints to hammerhead rig for Dinghy Walker
- Rebalanced higher tier dinghy wings to have HP in line with the base wings
- Increased Heavy Rawbone Handaxe harvesting rate
- Enabled Redwood harvesting for Heavy Rawbone Handaxe
- Reduced sandbase building cost by 50%
- Increased fiber armor schematic drop rates
- Added 3 additional slots to Maintenance Box
- Increased stack size on Maintenance Box from 100 to 200
- Added Primitive Ammo schematics to ammo lootboxes in canyon

Fixes

- Fixed collisions on Medium Wood walls to prevent sandstorm damage
- Fixed Phemke and Nurr sliding/drifting
- Fixed Hangar doors and wall causing extreme upkeep costs
- Fixed drop bag o... Read more

03 Aug

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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The fist balance patch addresses the most major issues we've identified so far. Please keep your feedback coming so we can adjust the experience as we go.

Balance

Increased Water stored on player from 10 minutes to 15 minutes
Decreased water consumption by 33%
Reduced aggro range on most mob camps unless attacked first
Increased Walker wings HP to ~2.5x
Increased Range of Grappling Hooks by 20%
increased Reel in speed for grappling hooks by 40%
Decreased Respawn timer when spawning without water on walker
Added range finder schematics to canyon to allow spotting the harder challenges from afar
Reduced Skirmisher/Javelin Thrower Aim, Projectile Speed and damage vs players
Increased drop of backpack schematics on cradle
Added medium chest schematics to canyon drops
Removed hide requirement from Dinghy Wings, using Fiberweave instead
Removed Cattail requirement from Brittle Bone Armor, added hide requirement instead... Read more

02 Aug

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    not_so_gladiator on Steam Forums - Thread - Direct
we’ve updated the URL used for server setup that you can find on https://docs.google.com/document/d/e/2PACX-1vTk67puClDitrjLeAT3NrkgGQAUD2ZWSgVkj_NUAbmT-rBa4Tejx4uY7_-4Gpn_swNKIMjoS-g7255O/pub
try again and let us know if you continue to have issues!
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    pogosan on Steam - Thread - Direct
  • Fixed crash related to using traveling portals.
  • Fixed Nurrs not attacking walkers.
  • Fixed additional Nurr behaviors.
  • Fixed nurr doing infinite damage to walkers by getting stuck in legs.
  • Fixed issues with mobs sometimes being unresponsive.
  • Fixed damaging structures in rupu camps from large distance not having them attack the player.
  • Fixed Scattershot remaining in the air sometimes.
  • Fixed crashes related to weapons.
  • Fixed crashes related to ranged mobs.
  • Fixed crashes related to getting unsstuck.
  • Fixed crashes related to ground harvesting.
  • Fixed rupus damaging bases with throwing weapons like stones.
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Season 5 has launched!



Servers will go live in the next hour and the patch is available for download. While normally you would get patch notes, as we’ve said numerous times, S5 is a complete overhaul of the game. Nearly everything has changed. If you’re a returning player, consider that nothing you knew before is the same and keep an open mind! We’ve seen that people tend to catch on with the new mechanics much easier this way.

However, there are a few important housekeeping issues we want to touch on.

World Map and Soft Cap
A few months ago we talked about having a static map and some of the benefits that would give us for Season 5. The way the world map is designed will have a massive impact on the way Season 5 is played.

Rather than a top to bottom world map, the world map for Season ... Read more