Last Oasis

Last Oasis Dev Tracker




03 Aug

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
The fist balance patch addresses the most major issues we've identified so far. Please keep your feedback coming so we can adjust the experience as we go.

Balance

Increased Water stored on player from 10 minutes to 15 minutes
Decreased water consumption by 33%
Reduced aggro range on most mob camps unless attacked first
Increased Walker wings HP to ~2.5x
Increased Range of Grappling Hooks by 20%
increased Reel in speed for grappling hooks by 40%
Decreased Respawn timer when spawning without water on walker
Added range finder schematics to canyon to allow spotting the harder challenges from afar
Reduced Skirmisher/Javelin Thrower Aim, Projectile Speed and damage vs players
Increased drop of backpack schematics on cradle
Added medium chest schematics to canyon drops
Removed hide requirement from Dinghy Wings, using Fiberweave instead
Removed Cattail requirement from Brittle Bone Armor, added hide requirement instead... Read more

02 Aug

Comment
    not_so_gladiator on Steam Forums - Thread - Direct
we’ve updated the URL used for server setup that you can find on https://docs.google.com/document/d/e/2PACX-1vTk67puClDitrjLeAT3NrkgGQAUD2ZWSgVkj_NUAbmT-rBa4Tejx4uY7_-4Gpn_swNKIMjoS-g7255O/pub
try again and let us know if you continue to have issues!
Post
    pogosan on Steam - Thread - Direct
  • Fixed crash related to using traveling portals.
  • Fixed Nurrs not attacking walkers.
  • Fixed additional Nurr behaviors.
  • Fixed nurr doing infinite damage to walkers by getting stuck in legs.
  • Fixed issues with mobs sometimes being unresponsive.
  • Fixed damaging structures in rupu camps from large distance not having them attack the player.
  • Fixed Scattershot remaining in the air sometimes.
  • Fixed crashes related to weapons.
  • Fixed crashes related to ranged mobs.
  • Fixed crashes related to getting unsstuck.
  • Fixed crashes related to ground harvesting.
  • Fixed rupus damaging bases with throwing weapons like stones.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Season 5 has launched!



Servers will go live in the next hour and the patch is available for download. While normally you would get patch notes, as we’ve said numerous times, S5 is a complete overhaul of the game. Nearly everything has changed. If you’re a returning player, consider that nothing you knew before is the same and keep an open mind! We’ve seen that people tend to catch on with the new mechanics much easier this way.

However, there are a few important housekeeping issues we want to touch on.

World Map and Soft Cap
A few months ago we talked about having a static map and some of the benefits that would give us for Season 5. The way the world map is designed will have a massive impact on the way Season 5 is played.

Rather than a top to bottom world map, the world map for Season ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Aug

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Tomorrow, Tuesday August the 2nd at 7 PM CEST / 1 PM ET / 10 AM PT marks the beginning of Season 5!

This PvE focused Season 5 aims to bring fun to the solo and small group experience. It was nearly a year of hard and passionate work with quite a few bold changes and massive amounts of new content.



All of us here hope that you enjoy it, give us plenty of feedback, and help us iterate on this Season in the coming weeks and months!



Those are some small previews of the things to come, and together with the launch we'll release a trailer showing some of the cool stuff to expect in season 5.

See you tomorrow,

-chadz

29 Jul

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And so it begins… New season, together with the whole new direction for Last Oasis, will begin early next week.

Exact time and date will be announced on Monday, but we wanted to let you know: We’re close.

As we’ve talked about in the past, LOverhaul is a massive rethinking of the game. Many of you got to experience a taste during the Beta Branch and gave us lots of critical feedback that we used to improve the experience and more appropriately balance the challenge with the fun. With our work on this overhaul, we asked the question: What could Last Oasis be if we started entirely from scratch?

If I were to sum it up as plainly as I can: LOverhaul puts solos and small groups first. All the testing of Season 5 has been done by solo players and small groups. We balanced around that and made sure that there would be no big obstacles to enjoy the game at your own pace.

Now, that doesn’t mean that the game is easy. The main difference, though, i... Read more