Last Oasis

Last Oasis Dev Tracker




20 Aug

Post
    harald on Steam - Thread - Direct
- Fixed building exploit that allowed placing things too close to the edge of walkers
- Fixed collision of rupu thrones placed on walkers
- Fixed memory leak when applying customization to the same object many times
- Changed placing collision for rupu cages to prevent them from being built on top of players
- Added warning when buying nyx that steam overlay has to be open
- Fixed worm trader palm trees
- Fixed showing decimals on healthbar

For private servers:
- Made clan join cooldown configurable

12 Aug

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/5668329757893330600]here[/url].
Post
    harald on Steam - Thread - Direct
- Added health display to HUD, added health and max health to player stats screen
- Added button to switch between chat categories without opening it
- Added ability to apply dyes to stack of items at dyeing station
- Added spikes trap being placeable on platforms and walkers
- Small fixes for traps
- Fixed minor issue with sorting official realms in realm selection screen
- Multiple visual fixes for masks

For private servers:
- Added PrivateServerAncientCraftingSiteSpawnChance and PrivateServerTradeStationSpawnChance properties to Additional Settings

09 Aug


06 Aug

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/2999946316549401256]here[/url].
Post
    harald on Steam - Thread - Direct
- Fixed common server crashes related to rupu camps
- Fixed building steering levers on Stiletto
- Fixed region selection on XBox
- Fixed dyes and decorations requiring tech tree unlocks and vitamins (now they don't)
- Fixed PvE private servers crash when harvesting phemke or nurr

05 Aug





Getting self-hosted servers out the door has been something we’ve wanted to do since even before launch, and we used the span of Season 3 to be heads down when it came to working on them. We’re beyond excited to see where server owners are going to take the game and what type of spaces they’re going to create (like PVE servers that are already popping up!) and are looking forward to working with admins on bettering the private and self-hosted experience even more. With that in mind, we’ll be keeping a close eye on the reception of and feedback on what we’ve initially added for private and self hosted servers.

You can see our full (though still in progress) documentation ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/2999946316546907390]here[/url].

04 Aug


03 Aug


29 Jul


23 Jul


22 Jul

Hello, Nomads!

With Season 3 nearing its end, we would like to give you a brief idea about our perspective on it and what to look forward to in Season 4.

In S3, we took a chance to let players enjoy the game in the way that they like and that works for them, rather than forcing everyone to play in the same brutal world ruled by huge clans.
While we feel our approach worked to some extent, there were numerous problems, including:

Not enough diversity: we focused on clan size, which is one of the major parameters for gameplay, but not the only one - progression speed, distribution of maps, different gameplay parameters are all extremely important too and they were the same across all realms
Difficulties with moderation: any restriction that you add to the game creates room for abusing it and griefing, and because of the amount of realms it was extremely hard for us to enforce rules everywhere.
Too granular split of playerbase:... Read more