@darmausgang I think so, as long as everything goes normally with the PBE build.
@darmausgang It's been moved a bit closer.
@Chap_GG We'll give him a buff in a follow-up patch if he dips too much.
@MonstrousYi Yeah, he's getting more nerfs than buffs because he can't afford to be buffed.
@darmausgang Yes actually. @chaseshaco and @Pinkwardlol suggested a change to the ult cast that I think makes sense, so hopefully that hits 9.10. Now Shaco will go toward your cursor when you cast it, and the clone will go to the opposite direction for a little more control of the cast.
@MonstrousYi I don't think he'll be weak after the changes, and he has some good QoL stuff for players that can play around it well. Unlikely he'll be as strong overall, but I don't think he'll be weak.
@Spideraxe30 Simple case of team thinks he's weak relative to the competition.
@MonstrousYi If he dips too low we'll buff him. Trying not to increase the power he holds at lower skill levels relative to higher skill levels, and the worry was that changing the R that way might do so.
@sleezzzyy I just wanted to post the splash π€·ββοΈ π
@Arcvaal πππ
Conqueror Alistar
@lolesports: "BigKoro is about to go against @TLDoublelift like he wanted to. Do not hesitate, fire away!" -Phong VΕ© Buffalo
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tbh this makes sense...
whats yours?
@sonwooang: πΈπΈπΈ
@MalaclypseDC @LSXYZ9 Yeah, we'll see on that, and I don't even mean that sarcastically. The other argument to be made is that his output isn't reliable enough to be a mainstay blind pick.
@LSXYZ9 We want to make sure we know whether he can hold a better average solo queue performance by the time pro play picks up again in a patch or two, since that was the goal of changing him this time around. And we didn't think we shipped him at a power level that would teach us that.
@LSXYZ9 We hotfixed him because his solo queue performance was very poor. Usually when that's the case for majorly changed champs, they climb in performance pretty noticeably over the first 24 hours, but Aatrox didn't, suggesting he was weak.
@Sabroesel @RiotMeddler Patch notes are wrong. Gameplay is correct as is on Live. Effective cooldown is the number you see in the tooltip relative to the last time you cast any of the Q spells.
Hotfix for Aatrox should now be Live (and I believe updated in the patch notes):
Armor :: 33 >>> 38 Health Growth :: 80 >>> 90 Passive Damage/Healing :: 5-10% >>> 5-12% Q tAD Ratio :: 55/60/65/70/75% >>> 60/65/70/75/80%
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