@RedditKadexe @JamesNyo65 Yeah it works like that for the most part.
@Spideraxe30 Not currently looking at immediate compensation buffs on other champions, though that could change by the end of the cycle.
@sonwooang: Yuumi
@reactivenote29 Tahm Kench is there on that graph BECAUSE OF his W. We want to move him up closer toward everyone else on this graph by nerfing his W and buffing other things.
@jhoner_pwds Because this is a snapshot of average solo queue and not super high tier solo queue or pro play, where she is extremely powerful.
Some early 9.10 Master Yi stuff (also Rageblade because relevant). For Yi, looking to take some stats out (especially in the late game) and do some QoL, counterplay, and skill expression improvements.
@EnzoNevLOL Yeah, one thing I'm hopeful works out is that we can have good visuals like this every patch, but for a couple player groups.
@lordredstonenr1 That makes sense. We're essentially looking to find the right amount to consider ban rate. The sharper we make the slope of that line, the more we're effectively considering it.
@TopherJenis5 We definitely could! That would most likely be a much more nerf-heavy approach, but that wouldn't necessarily be wrong either.
Love the squiggle OP line btw. gj phone
@Mark_Adamicka We have brackets we consider. So we'll group average elo, high elo, and then the very top on their own.
@lordredstonenr1 Pick rate is something we want to be careful about considering heavily in balance discussions (for most solo queue divisions, that is) because we're wary of nerfing champions that players find more fun. Pick rate does have correlation with power at higher mmr though usually.
@mkwstar Mid
Here's an image of a solo queue OP line we've been discussing next to 9.8 champ performance. A bit simplified, but a decent conversation point about performance. In it you see every champion's WR/BR, and a line where we're trying to establish consistent standards of OP.
Put up a post on the Dev Corner that talks about some of the stuff we'll tentatively be doing for the 9.10 patch.
😺😺😺 When her Master goes missing, the Magical Cat hops on the case 😺😺😺
Where to next, Book?
@AlanGonto It basically means how much your attacks per second get increased per %AS you get from attack speed items and buffs. Higher ratio, more benefit.
Some last minute updates have been made to the Tahm Kench changes for 9.9 (see attached). Still has the pretty rough hit to allied devour, as planned, but a couple more buffs elsewhere on the kit and in base stats have been added.
In the shining city of Demacia, order reigns. The realm is safe and the people are happy—unless you’re a mage.
@AVampyr17 Sure. It means that in the case where the cast sequence expires while sitting on Q2 or Q3, the cooldown is calculated from the time when you cast Q1 or Q2 rather than from when the cast sequence expired. In the case where you cast the whole sequence, there's no difference.