Legends of Runeterra

Legends of Runeterra Dev Tracker




23 Feb

Comment

Originally posted by UnseenData

Hey new cards count as PoC content in a way so that's guarenteed to be good though I haven't seen vile feast yet.

And yeah, would be great not to need to disconnect and reconnect when drawing norra's tea on the first turn which is very inconvient. Also updating guardian orbs item to use the new rarities would be great too.

These are on the way! I've personally fixed Guardian's Orb and am working on fixing Poro Fluft as I type this, and we've flagged that Norra's Tea bug as high prio to Engineering.


22 Feb


20 Feb

Comment

Originally posted by Bathroom-Desperate

On that note Cait's deck is well missed

Cait don't miss.

Comment

Originally posted by first_name1001

I want to play Ashe and Norra👀

I can confirm Ashe will be in Path next patch. :)


19 Feb

Comment

Originally posted by Admiralpanther

Chip loves all sentient life. Not all sentient life loves chip

I’m pretty sure one of the tests for sentience is if you love chip


18 Feb

Comment

I think your confusion is totally understandable. Some other games stop a whole card from happening if it’s target vanishes. If you’re familiar with those in particular LoR’s take can be surprising. We generally don’t stop both effects if only one can’t be resolved.

We use terminology “do X to do Y” when they’re connected (like Glimpse Beyond) and “do x then do y” when they aren’t.

I’ve seen people confused by this before, it’s very understandable. Other people have been confused when seemingly unrelated effects are connected too. For example, Golden Aegis could cause confusion as to why killing a unit that would get barrier would stop you from rallying.

It’s a bit confusing to some folks no matter which way we go. This version seems to have less confusion overall and be more positive for the person playing the card.


17 Feb


16 Feb

Comment

Originally posted by iiowyn

The Lux thumbs up is what gets me, especially when playing Kindred. It does it every time one of my abilities or spells kills one of my own units, which is pretty much how the Kindred deck and powerset is defined. Einhar voice Stupid bots =P

She just thinks you’re awesome


14 Feb

Comment

Originally posted by ProfMarc

It emotes when I'm losing, so I emote back when I'm winning.😎

Good for you. I shen bow when it's been a little snooty to me.


12 Feb

Comment

I used to tilt a lot when I was playing cardgames in college. What changed was my approach:

Don't play to win. Play to improve.

After each game ask yourself what, knowing what you know now about how the game went, you could have done differently to improve your chances of winning. There's almost always something you could have done in hindsight, even if it isn't obvious at the time.

Focus on making the best move each turn, whether it's a win or a loss. Did you get a bad opening hand? Okay, how can you maximize your chances of winning anyway? This is a great chance to improve. Did you get paired against a bad matchup? Excellent, see what you can do to improve your odds, maybe by playing very differently than normal.

This is also why I say, "If you can't beat a deck, try it yourself. Your opponents will teach you how to beat it."


11 Feb

Comment

Originally posted by East-Cantaloupe962

Even MTG has ways around it!

Yup. Mirror Gallery was popular in the kitchen table days. :)

Comment

Some other TCGs do this, but many don't. Yugioh, Pokemon, Hearthstone, Faeria, and many more come to mind. What matters from a balance perspective is whether you're paying a fair cost to get the added power of a legendary card. Having two copies of a legandary unit on the field is mostly just weird from a flavor perspective, not a balancing perspective. There are exceptions when duplicates of a card can cause problems of course, but that's not unique to the concept of a legendary unit.


09 Feb