Legends of Runeterra

Legends of Runeterra Dev Tracker




05 May

Comment

Originally posted by blipblop42

I don't have a way to reproduce the overlap bug at 100%, but in case it helps, I believe every time it happened to me:

  • was during the phase where my opponent had to declare his blocking units, against my attacking units.

  • I was moving (a lot) my cursor over the oracle's eye (hovering/not hovering), while the opponents was moving his units.

Eg:

I'm attacking with 2 units AU1, AU2. Opponent has 2 units DU1, DU2.

He moves DU1 in front of AU1. Then moves DU1 in front of AU2. Then puts DU2 in front of AU1. While he does all of this, I'm flipping a lot between the oracle's eye view and the current board view. And sometimes, DU1 and DU2 would overlap in front of AU1.

Like if the generation of the oracle's eye view was conflicting with the events of the opponents moving units on the board. I believe I encountered a few crashes in those situations (not full client crash, but match crash, forcing the client to reconn...

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Oh interesting, the Oracle's Eye wrinkle is one we haven't heard in the reports but sounds high-potential. I'll pass this on to our QA team, thank you!

Comment

Originally posted by TakeFourSeconds

Are you aware of the bug where you can’t interact with your opponents cards? I experienced it last night on PC. At some point something happened, and I could no longer right click on my opponents cards for detail. I couldn’t target them with spells, challenge them, or cast Sejuani. It happened after combat where a unit became deep, but I have no idea if that was the cause. Sorry for the random reply, just wondering if this is a known issue.

Whoa! I have not heard of this bug. Can you submit it to our support page with as much detail as you can?

https://support-legendsofruneterra.riotgames.com/hc/en-us

Submitting it here will help make sure it gets to the right team and our QA ninjas will help get repro steps

Comment

Originally posted by Thagou

How is it that the weird display bugs (like card stacking with only one showing, or card blocking but not shown as a blocker, etc.) has not been fixed? Do you have a problem reproducing it? It seems like it's been in the game for some time now, I'm curious to know what makes it that complicated to fix.

Also, does the recall effect on the Zed's spell card is being looked at? The fact that it does not count as a recall when it's written is problematic. I'm pretty sure it's link to the recent update made to spell still targeting the shadow after the recall.

PS: I hope my tone doesn't seem to harsh, there is no harshness in this post, just question I have about known bugs!

Your tone doesn't seem harsh, you're good!

You're right on both counts... some of the card overlap bugs that folks report have been really difficult for us to reproduce inhouse, though we're still on their trail. If anyone has a way to make it happen consistently, please let us know! And yes Shadowshift's behaviour changed recently. We're looking at it for 1.2.

Comment

Originally posted by Thechynd

Frostbiting a unit targeted by Dawn & Dusk causes the copies to spawn with 0 attack but looking as though they have their normal attack. This makes players think the copies can deal damage only for them to not strike when combat resolves.

This should be fixed in 1.1 next week.

Comment

Originally posted by Neshama21

That Bilgewater allegiance card drawing animation takes way to long to resolve on the second card draw. Often makes me feel like it isn't going to trigger

Pilfered Goods? Agree. We did better catching slow-ass animations in Rising Tides, but a few slipped through that we need to fix up. I think Pilfered is our biggest offender at the moment.

Comment

Originally posted by blancshubby

Can ya double EXP gain? My highest level is Shadow Isles at 10 while everthing else is between 0 and 4. I'm kinda wa behin on m rewards levels T_T

We have rest bonus on early levels of the road for folks in simillar positions!

Comment

Originally posted by smthpickboy

There’s no way to cancel “pick a card” before choosing another card on iPhone, but you can cancel it on PC. I’m reporting this issue on the support site, but it requires me pulling log files out of my phone, which is really complicated. So I guess I may just report it here. Thanks!

There is actually a way to do this, but it is really, really bad and super unintuitive. We will make this better.

The way you do it is on phone is to try and drag between the cards down towards your hand. There’s a spell pig back there and if you can drag it back you’ll be able to go from there. Sorry about the bad experience there.

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Rumor has it RiotExis survives on only fermented grains, atonal music, and sound of cherry red keycaps.....

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I have a shaved head and a big beard. Many moons ago, an extremely talented concept artist on our team produced "Cooper Draven," aka "Reverse Draven"... which is just bald Draven with his hair flipped upside down and turned into a beard.

It's perfect. Thank you, Riot Denwhat.

Comment

Originally posted by reddit5lave

Is this why server was down for a sec?

Nope! We had an unrelated service issue earlier in the day, but the hotfix went out stealthily around 5pm pacific. Hopefully no one noticed. :)

Comment

Originally posted by SirRichardTheVast

The card says "the first time I see you damage the enemy Nexus this round." If you are able to trigger it multiple times, that does sound like a bug that should be addressed.

Edit: Realizing now that I misunderstood this comment, so I have a bit of egg on my face. Glad to know everything is working as intended, though.

Sejuani behaves as described here; so the first time she is both leveled-up and sees damage dealt to the enemy Nexus, her ability will trigger. That still supports the scenario u/Fast2Bfast described.

Comment

Originally posted by QUINN_VALOR_VGU_WHEN

Hey Cash, a bit late to the party here but is there anything you can share about Quinn's development process and why the devs designed her the way they did/where they took inspiration from?

As a Quinn main from League going on 5 years now, I absolutely LOVE playing her and her team of rangers in LoR - not only due to their amazing theme and visuals, but also because of the Scout mechanic that accompanies them. Forcing fights feels so good, especially in combination with Rally.

This is coming from someone who's never played card games before and swore he'd be disappointed if Riot released one! I'm having a blast so far and feel incredibly grateful to have my favorite champion in the game, so thank you :)

I didn't get a chance to talk to the team about Set 2, but I'll see if we can cover her in a later article maybe!

My manager is also a Quinn main, and as a Yuumi main, there's nothing I love more than running at someone with Youmuu's Zoomies and just obliterating them in one shot. So I'm pretty in love with her LoR mechanic. :D

Post

Hey folks,

Here's the important part. Today we hotfixed some critical bugs affecting some equally critical cards:

  • Sejuani's leveled up ability should now always apply, even with start-of-round effects like Citybreaker. Previously this worked sometimes. "Sometimes" is even more frustrating than "never."
  • Lee Sin should now properly receive Barrier, even if he leveled up from the first spell in a round. Previously this gave him double Challenger, which sounds cool but is about as useful as a screen door on a submarine.
  • Vi should no longer temporarily gain +8 attack power during her level-up. Previously she would Dragon's Rage your nexus for a staggering amount of damage and you would cry.
  • Twisted Fate should now be playable with a full board, like any other unit. Previously... he wasn't.

Expect to see more fixes in Patch 1.1 n...

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04 May

Comment

Originally posted by DoorframeLizard

Just gonna say that it's super nice to see you guys responding to a lot of criticism and feedback. Hope this will extend past the launch period, I think you guys are doing a great job thus far.

I personally have my stern reservations about making posts that are just overwhelmingly positive at the launch of a game or expansion since plenty of companies have shown to only care about making that good first impression and then milking the customers. This subreddit saw a lot of those posts on launch day, which I was skeptical about, but I'm stoked to see that people aren't afraid to criticize aspects of the game and that you guys are actually responding to these posts - it makes me very hopeful for the future of LoR. I love the game so far but I think a healthy dose of skepticism never hurts when it comes to games and Riot seems to be aware of that and handling it very well - excited to see what the future holds.

Glad to hear it makes a difference! I've been working on this game for a long time so it is exciting to see how some of my guesses panned out whether for the good or for the bad. And if it is bad we'll try and make it better for you all!

Comment

Originally posted by Portaljacker

How much does the video quality setting pact battery life? I'm playing on a Pixel 4 XL and keep wondering if it's worth lowering for more battery. Also I have no idea what each setting actually changes...

Hi! I am one of the LoR engineers working on quality / performance / battery life. Thank you for playing LoR.

Battery life is pretty device and usage dependent. One of the biggest factors is screen brightness, but video quality does impact it quite a bit, too. Let me explain what the settings currently do, and try some rough estimates for play time on your Pixel 4 XL; sorry if it gets a bit long :)

  • Starting from the top, "Ultra" is the highest quality setting: Native resolution, MSAA, and cinematic bloom on certain animations. This looks great, especially on tablets with larger screens, but is rather expensive. Luckily tablets tend to have big batteries to compensate for the battery draw to some extent.
  • On "High" there is no MSAA, slightly less post processing effects, and the resolution is capped at 1080p. This tends to look pretty crisp on most phones, but especially text can feel a bit blurry on larger tablet screens. Battery consumption scales c...
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Comment

Sorry for the interruption folks. Things should be recovering.

Comment

Wow! This is so awesome. Nice job, especially all that fur!

Comment

Originally posted by TheKinkyGuy

While you are here can you please:

look into the fix for the lvl-up animation bug. NAmely Everytime a champ lvls up there is a square in the background messing with the animation. you can clearly see it and it f up the visual of the animation.

This is on mobile.
Ty in advance.

Please report this here if possible -- https://support-legendsofruneterra.riotgames.com/hc/en-us

Comment

Originally posted by lagetakethewheel

sorry for hijacking this comment but you have any news on the missing XP several players have reported? its not just a visual bug and its kinda bad getting XP lost.

Yes; we believe we've tracked the issues down and will have it fixed by next patch