Crusaders of the Lost Idols

Crusaders of the Lost Idols Dev Tracker




18 Aug


14 Aug


13 Aug


11 Aug


07 Aug


06 Aug


05 Aug


04 Aug


03 Aug


05 May

Comment

Originally posted by Azar-yah

RE: Changes in how the game saves.

If i need to close my browser or reload for any reason, are there any actions that force a save - or event in-game that i can wait for and be sure it's saved. I tried a couple things, but ended up losing progress and changes in formation i'd made with a reload so was just wondering.

Closing the game, whether that's clicking the X on steam, or navigating away in a browser, will pause a moment and prompt the game to save immediately. I suspect that closing the browser completely won't allow this, so I would close the Crusaders tab before closing the browser, if possible.

I'll dig more into the limits that various browsers might impose on saving in this way.

And in general, most meaningful actions (moving Crusaders, leveling them, buying upgrades, beating areas, bunch of others) will prompt the game to save within a couple minutes. I have some ideas to have it save more aggressively in these situations without spamming the server as it did previously.

For now, if the saving on close isn't working for you, I'd move a Crusader around and wait for the "Saved!" popup. Sorry for rambling!


05 Mar

Comment

Originally posted by Hehulk

Hey Kevin

Couple of questions regarding click damage. With the fifth task master now taking up more screen space and the columns of buffs also eating space, actually using the sniper talent buff is getting very difficult.

Any chance this could be changed to either apply automatically, apply with x number of TMs on the field or just allow it to register through the buffs and TMs?

Sniper needs some re-thinking in general, but having it apply automatically with X taskmasters is a good idea.

And those buffs have taken up too much room for too long. I've been meaning to redo that bit of the UI.

Comment

Originally posted by Lamon72

bring back the original phase skip in the next talent update please

That incarnation of Phase Skip was quite unpopular, but I think with some adjustment we could make it good. I'll make a note of it.

Comment

Originally posted by [deleted]

[deleted]

Missions' cooldowns and availability are a strange beast. Before adding much more that affects them, I think we're more inclined to overhaul them. Ideally they'd be more predictable, so that when we do add things like reduced cooldowns, it's easier to tell that something is actually happening. Timeline on that is... TBD!

Comment

Originally posted by FarmBoy1970

One emergent feature of the game is that over time, the best crusader to use for deep runs may change occasionally when a new crusader comes in who is clearly better (usually the ones in the highest slots/newest). This leads to somewhat repetitive gameplay. There is now a mechanism which encourages doing different free plays at least, which is something. Perhaps we need mechanisms to encourage multiple lead crusaders too.

One idea towards that goal is a concept of crusader fatigue. Say if a crusader has been highest DPS in a formation for long enough (time or number of levels cleared perhaps) then they become fatigued and need to be rested for the next 24/48 hours. Leave them their formation abilities but disable their DPS only, optionally, or just don't let them be used at all.

Another idea along those lines is to have the weekend events do more than trivially buff 5 crusaders (even when I started, those buffs were never good enough to merit changing for...

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I like the idea of having to swap out primary DPS, though I don't think it would be in the form of a penalty. In general I prefer incentives over disincentives (even if they're equivalent.) That said, Bonus Idols' scaling might turn this into a tick-tock cadence of good runs and poor runs, if one DPS is significantly better than the other. Another problem to solve.

I think weekend buffs can still shake things up for players who aren't thoroughly decked out. Lately when setting them up I've tried to buff more abilities or buff them more, but there's no sensible number that's going to, say, make Squiggles beat Wrena. Certainly something to think about for the next time we have a tier 4 or 5 Crusader in the weekend buffs.

And yep, I enjoy silly things like having to use Hermit too. You can expect similarly framed objectives in the future.

Comment

Originally posted by [deleted]

[deleted]

Not too late!

  1. Yup, agreed. Part of the motivation for making the bulk chest contents display the way they do was to provide a more general rewards display that could be used elsewhere (particularly missions)
  2. Also yes. I'd like to separate it from the bench slot entirely. There should be room somewhere or a big red button. I remember when we first added slot 25, I could no longer fling the scroll wheel to get the reset button. Heartbreaking.
  3. We could probably have something like this... I think more likely would be replacing the "always scientific" option with something to select a number at which to start using scientific notation.

04 Mar

Comment

Originally posted by Jaester67

Hi Kevin,
I would like to bring up the issue of the cluttered mission crusader tray. It would be so nice if there was a little tray of tags under the crusaders that we could click to sort our way to a particular crusader. The favorites system doesn't work through refreshing and doesn't always apply for each particular mission. If I could say, click a combination of tags and have only saders shown that fit those tags, it would be much easier to get to the one I want to send. After collecting so many saders, it becomes a grueling process to get over the underdeveloped saders to get to the ones that you want to make stronger, like the ones that are full E or L or a dps slotter. Please prioritize some type of fix to ease the mission interface.

Thanks,

Ginnae

This seems like a pretty common sentiment. I remarked elsewhere in the thread, but I'll have to squirrel away some time for adding options to this. Thanks for the feedback!


03 Mar

Comment

Originally posted by Jothda

Hi Kevin,

are there any plans for an alternative usage of catalysts and rubies? For challenge tokens there are plenty of options you can buy with them, but catalysts and rubies are getting quite worthless at a certain point of the game...

Thank you for the code!

Catalysts might be a ways off, but Rubies I can see happening pretty soon. I mentioned elsewhere that they might be used for missions, or as u/egrutz2 suggested, something to help speed up your runs.