Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




05 Jun

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    on News - Thread - Direct

Jun 5, 16:17 UTC
Completed - Scheduled maintenance is complete. Patch notes are available, here: https://forums.mtgarena.com/forums/threads/65920 An update will be required the next time MTG Arena is launched.

Jun 5, 15:00 UTC
In progress - Scheduled maintenance is currently in progress. We will provide updates as necessary.

Jun 4, 15:00 UTC
Update - Maintenance has been rescheduled for Friday, June 5 at approximately 8 a.m. PT (15:00 UTC). Maintenance is expected to last approximately two hours.

While no downtime is expected, this is a required update. Players who are logged in prior to the start of maintenance will be required to restart their client to download the patch.

Patch n...

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Originally posted by AKD999

Permanents that changed control no longer flip around attack.

Literally unplayable.

... that is a mockery of a sentence, and I must have been on cruise control when typing it. Updated to actually make sense ("flip around when attacking").

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Known Issue

  • After pre-ordering the Teferi Play Bundle, the game incorrectly shows +10 Mastery Levels for the locked item in your collection.
  • The play bundle no longer includes the additional Mastery levels. When hovering the pre-order bundle in store, the correct pre-order contents are shown.
  • A full breakdown of what's included in the Play Bundle, including the contents of the Core Set 2021 Mastery Pass are available in today's 1.08.01 Patch Notes.

We apologize for any confusion and are working to resolve this issue as soon as possible.

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Game Update Highlights

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04 Jun

Comment

Originally posted by Azurfel

In the event of such an overhaul, please keep in mind that many of us like to use multiple different printings of the same card with different art in a single deck, such that selecting which printing to use on a per-deck basis would be a feature downgrade for us.

(Ideally, i would prefer it if styles were per-card rather than per-deck as well)

Definitely! This is more about streamlining deck building for those who want it than removing features that people enjoy. If you want to manually make every land a different printing, you will still be able to do that in the designs we have been looking at.

Comment

Cool feature requests, here's my feedback:

  1. Sometimes it's hard to keep context between matches because the match scene is different from the out-of-match scene. Seems like a good QOL addition, if it's easy.
  2. This one is probably a little harder, but I can see the utility of not breaking the friend challenge between matches. I think it would be something we could only do through the friend menu, (not direct challenge) but it's an interesting suggestion.
  3. I'd love more random options. Like random pets for example, or random avatars. I always used to play Street Fighter using the random fighter button, so random decks sounds fun like that. I agree there would have to be some limit to the selection to make it work, maybe favorite, I'd have to put some thought into how that works from the UX standpoint. I like the idea, though.
  4. This would have to only be for friend challenges because competitively no one wants to give up the knowledge of a card ...
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Not sure when we get there, but this is definitely something on our radar. As the game gets more and more lands (and card reprints!) with each set, the collection interface gets filled with lots of duplicate information. I'd like to be able to collapse duplicate cards into a singular item with selectable printings, but that's a fair amount of work for the UI.

Keeping an eye on this thread for other feedback. Thanks for bringing this up!

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Originally posted by MoodyMcSorley

I honestly believe Wizards deserves a lot of credit for this. A few people from reddit got busy on twitter and the MTGArena official account acknowledged this issue last Thursday.

https://twitter.com/MTG_Arena/status/1266189124819537925

We weren't aware this change was coming, so a big shoutout to those of you who brought it up with some time to spare! Twitter's cool and all, but Jay and I are much more likely to catch things here, which is what happened this time. I'm glad we were able to solve this without disruption to anyone's game.

Comment

Working on fixing it, but the solution ended up being more involved than initially expected (and why we didn't have time to get it fixed for May). It's one of my priorities for the M21 release. Sorry for the wait!


03 Jun


02 Jun


01 Jun


31 May

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Originally posted by Cassiopeia2020

It's definitely bugged, I've seen other people complaining too. I crafted it last week unaware of this until it happened to me and I lost a game because of it.

Sometimes it does let you exile your permanents and sometimes not, it's inconsistent. I think it's been bugged for months now, so it's probably not an easy fix.

It's more that we hadn't been aware of the issue. We're working on a fix this week, not sure when it'd go live though (very likely M21-release at the latest though). #wotc_staff