Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




21 May

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I'll pass it along and have someone look into it!

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Originally posted by forlorn_hope28

My initial thought would be for color impaired players. My second thought is that from a coding perspective, it's probably easier to present lines of text than embed an image.

Right on both accounts, also icon size.

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Originally posted by pchc_lx

Players who are granted decks through the Tutorial and Color Challenge now receive all copies of cards in those deck regardless of what cards they have collected. Duplicate cards beyond a playset will reward Vault progress or gems.

Didn't we all get screwed out of this at some point?

Certain tutorial specific cards are no legal for Standard constructed play.

Feel like there is an important typo here

also in the Patch Notes, the Cards section and the Other section contain mostly duplicate info?

edit: and no mention of the chat bug :(

If you're talking about the chat bug with 40+ messages, that should be fixed. Let me know if you are still having other problems with chat.

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Originally posted by Reliques

If we craft it for collector value, will it be taken away from us in the future?

Likely, yes. If we do take it away, we would refund any wildcards spent.

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    on News - Thread - Direct

May 21, 18:36 UTC
Completed - Scheduled maintenance is now complete. Patch notes are available, here: https://forums.mtgarena.com/forums/threads/65602 For any additional maintenance, please contact support.

May 21, 15:49 UTC
Update - The game update is now available. Please note, there will be a small window of time before Historic Play (unranked) queues reward daily wins. Quest progression and Ranked Play is not affected.

We will update you once this transitionary period has ended.

May 21, 15:01 UTC
In progress - Scheduled maintenance is currently in progress. We will provide updates as necessary.

May 19, 18:51 UTC
Scheduled - We ...

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Originally posted by BackgroundPainting

It's 80% off for me after the update wtf

https://i.imgur.com/SNsQoKW.jpg

Not sure how this happened, but it's a bug. We're investigating now, but 91% is the intended discount. We will run an automated process within a few days to refund the difference to anyone who purchased at the higher price.

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Known Issue - "Crafting" Mastermind Emblem

  • Players have the option to "craft" the Mastermind Emblem and add the card to their collection.
  • YOU CANNOT PLAY WITH THIS EMBLEM - This "card" is not legal in Standard or any other format.
  • Crafting this WILL consume a mythic rare wildcard.

dc9fe5417b608f4801de4a7163e2e5c06cd12cf6

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Game Update Highlights

  • Historic Anthology 3 is now available! It introduces 27 new cards for Historic play!
  • Historic Ranked queue returns – and won’t be going anywhere!
  • Introducing: The Arena Open

Historic Anthology 3

  • 27 new cards for Historic play!
  • You may purchase playsets (four copies) of every card in the Historic Anthology 3 bundle for either 25,000 gold or 4,000 gems
  • You can also craft individual cards by redeeming Wildcards of the appropriate rarity (1:1).
  • Historic Anthology 3 cards are legal in Historic formats, Bot Match, and Direct Challenge.

Historic Ranked

  • Historic Ranked has returned, and will be permanently available going forward
  • Historic Play now provides daily win/quest progress and will do so permanently going forward.
    • UPDATE: Historic Play (unranked) queues now reward daily wins..

Collection

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On the Mastermind Emblem, do not craft this. It's a bug that it is available, and it is not usable in any format. It's an emblem we have been testing that you'll see in an upcoming event. (We implement all of these internally as cards.) It's not useful in any way in game.

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Yes, do not craft this. It's a bug that it is available, and it is not usable in any format. It's an emblem we have been testing that you'll see in an upcoming event. (We implement all of these internally as cards.)


20 May

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Just one day to go! We fixed this a few weeks ago but tomorrow is our first GRE update since then. Sorry it's been so long in coming. #wotc_staff


19 May

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Originally posted by jfb1337

Will it be possible to untap certain lands after floating all mana? In case you want to cast a big X spell but leave open a few mana to pay for a mystical dispute

No, Undo works by deserializing a game state (think of it like dropping save points in the game). You wouldn't be able to roll back your choice of how we got from that save point to the current game state - it's all or nothing. #wotc_staff

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Originally posted by Iamthewalrus

Look, here someone is to say it's too hard.

It's not too hard. My computer can do those calculations in 1/10th the time it takes me to move the mouse cursor from one +N button to another button.

https://en.wikipedia.org/wiki/Binary_search_algorithm

"An indeterminate amount of times" is like, maybe 10, max, for the number of times you could possibly click the +5 mana button before running out of time.

If we're binary searching, what is the max value that we're considering for the search? We may miss the actual X value. If the actual max value for X is pretty low, we're wasting a lot of times attempting to calculate autotap solutions for X values that are too high. The autotap algorithm is both complex and expensive, performance-wise. We'd rather run it as infrequently as possible.

Additionally, there are factors in the practical calculation of X that autotap really can't consider. If you're casting [[Erebos's Intervention]] and there's a [[Jubilent Skybonder]] on the field, we don't know what your target is at the time you're picking X. If we think X can be 4 because you can afford 4B and not 5B, you're gonna get an unpayable cost when you pick the Skybonder and have to pay 6B. #wotc_staff