To clarify, you have to Mutate a menace creature on top? Having menace naturally doesn't seem to result in this bug, I'll try again with mutating. #wotc_staff
EDIT: Yes, mutating seems to do the trick. Let's figure out what's going wrong.
EDIT 2: Alright, got it! Here's what's going on. Whenever we detect that you've gained a new ability, we usually kick off that new ability's continuous effects. However, multiple different places in the code can attempt to start those continuous effects (creating attachment relationships and redestining zone transfers are some somewhat esoteric examples), and we don't want to double-dip starting those continuous effects, so we see if there are any already from this ability.
Menace makes a BlockedByMinCountQualification, which is a continuous effect. When you add menace (say, Menace2, the one from Cavern Whisperer) to something that already has it (say, Menace1, from the Menace counter) we were erroneously thinking we'd be d...
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