Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




07 May


06 May

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Originally posted by Filobel

It looks a lot like the cat in [[Offspring's Revenge]], but as the other person said, that's just what cats look like on Ikoria.

Ya, Offspring’s Revenge was the inspiration here.


05 May

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My favorite loss wasn't really a beat down, but just a fun instance that I'll always remember.

It was towards the end of my work day, so I thought I'd play a quick game on MTGA. Well we were both playing janky token decks, so our "quick game" ended up lasting TWO HOURS. We both had crazy board states and way too much life so the game wasn't going to end any time soon. My coworker finally told me to surrender because the other person deserved it (and at that point it was probably 7:30pm so we were the last people in office). It was a really fun match and they definitely deserved the win for putting up with my shenanigans that long!

Comment

Originally posted by [deleted]

[deleted]

What can I say, our release schedule is weird. The fix isn't live yet, but it will be pretty soon. #wotc_staff

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I coded up a fix a little while back, but it's not live yet. It should be going up in our next update (as it just got promoted to trunk yesterday). #wotc_staff

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Thanks for the report. I'll look into it. We've been having trouble with that dang Wildbonder... #wotc_staff


04 May

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Originally posted by EvilSporkOfDeath

In the chess engine world, neural networks (which from my understanding is a self learning AI) have begun to outperform traditional chess engines. Have you considered developing some sort of self learning AI to improve sparky?

Most of our dev budget is going towards player-v-player interactions at the moment. It's definitely a fascinating subject, though. I wish I had the time and domain knowledge to mess around with it.

Comment

Originally posted by NobleHelium

A "sample draw" feature would allow some testing of manabases while being easier to implement.

Adding features that require new UI is actually a lot more difficult than tweaking Sparky's match parameters. That said, manabase testing is something I have personally used when building decks online before Arena, and I can see some utility in adding it. No promises of when (or if) we would work on something like that, but I will put it on the design backlog.

Comment

Originally posted by jorbleshi_kadeshi

it still got 7 wins!

So were these decks from an internal draft from the team? Selected from 7-0 runs on Arena? Some Limited event tourney?

All decks in the Heroes workshops are decks from actual players that went for 7 wins on the live server. (I don't think we differentiate between 7-0/7-1/7-2, though.)

Comment

Originally posted by Clicklesly

Ah yes, good old Winota Cycling with Light of Hope, staples of that deck :P

Guess they had to nerf it for the event somehow ^^

This was really a victim of how quickly language develops. We weren't on guard to differentiate between a solid deck with some cycling synergy layered on top for extra kick vs. the extremely specific set of cards that players now refer to as "The Cycling Deck." Given how that label is now used, I would have chosen a different name for this deck in hindsight.

Anyway, even if the deck is somewhat unconventional, it still got 7 wins!

Comment

Cool idea! I have worked on her A.I. a bit and I can give you some insight.

The current version of Sparky needs to be taught how to use each card individually. We've done some work this year to make this easier, and more robust, so we could better make the Color Challenge games - but adding new cards to her decks usually involves a bit of work. This mostly revolves around telling her what are the legal targets. The bigger problem for your suggested feature: there are a lot of cards we don't use because she has no idea how to use them.

I would like to have the ability to "test" a limited deck against her. Especially, if I'm working with a wonky mana base. I've seen a few threads asking for that so I put it on our backlog. It will have to be costed and prioritized with everything else, but I hope it's simple to add. If it does get implemented, more than likely, Sparky will just be using her normal 60 card decks.

Hopefully, that answers your question!


02 May

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Do you have automatic trigger sorting enabled? It is on by default. You can disable it in gameplay options. That should allow you to sort which trigger you want to resolve first. #wotc_staff

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Basic lands have an activated ability: for example, Plains have "{oT}: Add {oW}." #wotc_staff