Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




12 May

Comment

Originally posted by TurtleReaper

I think it was Ben who said that all the old sets work, but they wont relese it yet because they arent as polished as the new sets.

A few cards here and there regress. For Amonkhet block, around five cards got minor problems as a result of being untested for two-ish years of development. Not too bad for machine-generated code I think! #wotc_staff

Comment

Originally posted by [deleted]

[deleted]

Yeah, I think the toggle's days are numbered.

It was initially designed to clean up the UI for new players. It's hard enough to decide which queue you want to play in as a new player, but 2x-ing every queue makes the decision even harder. Also, BO3 is MUCH more skills testing, another reason not to send new players there (other than game length).

That all said, none of us particularly like how it works right now, and there is a good design in the pipeline about how to fix that part of the UI. I can't commit to a timeline, but it is one of my priorities to get fixed as soon as I am able to schedule the resources.


11 May

Comment

Originally posted by Surferbaseball10

Just wondering, what is the reason behind why these events are only available for three days? I know I won't have the time during those three days to play them. Why aren't they available for a week at a time? Also, why do I have to sign up by a certain time? Why isn't sign up available for as long as the event is available? Thanks.

It's a trade-off. Like any limited-time event in any venue, a shorter timeframe can draw people in because it feels more special. Also, more people are playing at once instead of being spread out - queue health is always something we have in mind for specialty events.

As for closing entries, we just want to make sure that anyone entering has enough time to play the games they need. Even if you could enter 5 minutes before the event ended, you wouldn't be able to actually get the prizes.

Comment

Originally posted by harvestwurm

I have that same question. Myself and others have been asking after that on many previous posts on this sub where official WotC replies have been made regarding other patch and bug details, but there's been no WotC buzz about the chat problem. This seems like a pretty huge quality of life concern - IMHO they should be addressing things like this well before a non-gamebreaking bug that might mess up your bluff once in a while.

Fixed on my local computer now. I will try to get the check-in as soon as possible. Thanks for bringing this up, it had definitely slipped through the cracks.


10 May

Comment

Originally posted by Grimstar-

Is there anything on the radar about how laggy and stuttering Fabled Passage is? I know it's not just me because I saw it on Crokeyz stream as well. The UI for selecting the card from the deck just stutters in and out horribly.

I am not on the team that does deals with in-match animations, but I pinged that team to say this is still a problem.

Comment

Originally posted by harvestwurm

I have that same question. Myself and others have been asking after that on many previous posts on this sub where official WotC replies have been made regarding other patch and bug details, but there's been no WotC buzz about the chat problem. This seems like a pretty huge quality of life concern - IMHO they should be addressing things like this well before a non-gamebreaking bug that might mess up your bluff once in a while.

Yeah, that sounds really lame. I will look into it and see what I can figure out.

Comment

Hello yugo, welcome to the Arena!

(Disclaimer, this is just a personal recommendation, not WotC sponsored)

I like to watch u/LegenVD on YouTube. He really talks through his thought process and it's very helpful for Limited or Constructed. https://www.youtube.com/user/LegenVD

Comment

Originally posted by -d_a-v_e-

Just beat it! Must've been 15 attempts. I honestly think I need to go back and restart the whole thing as I think I missed a fundamental mechanic or something - the land cards you play have a function which I'm not sure about, you can click the cards in your turn and it taps them and adds a number by my players avatar, I don't know what it means but it must've helped!

Hi Dave,

I'm glad you stuck with it and finally beat the level! The big ideas that the Color Challenges are trying to teach are WHEN to cast your spells, but it sounds like you are stuck on HOW to cast spells.

I would replay the tutorial, as some have suggested, or you could watch this video that explains the basics:

https://www.youtube.com/watch?v=RZyXU1L3JXk

Good luck!

Comment

Hello! I just confirmed this bug will be fixed in the next release. So, hang tight, the fix is on the way.

In general, because of all the work required in releasing an update - testing, staging, deploying, etc. - we usually only do one big release per month. That testing phase can actually take weeks after "stabilization" i.e. no more bug fixes, so sometimes things stay unaddressed for longer than we would like. It's definitely frustrating for us devs as well to have completed the work that's not live yet, but without proper testing, there would be many more problems.

Thanks for the feedback and keep on bringing things to our attention. I try to read through the posts here most days and make sure nothing has slipped through the cracks.


09 May

Comment

Originally posted by Ykesha

Treasure events always seem to just end up being "play cheap aggro and run people down" since it was originally the Kripp event back in beta. Seems like there are about a few dozen more cards that should have been banned for it to end up being about anything other than playing established bo1 aggro decks.

Hmm, that read a little more definitive than I wanted. It's not about forcing everyone to play big stuff - it's just making it feel like a possible choice, since it's thematic for the set. Anyway, we try to save the super-long ban lists for events like Shakeup.

Comment

Originally posted by PrivateJokerX929

I notice all the banned cards have inherent synergies with sacrifices, tokens, artifacts, and extra mana, which all get massive value out of the treasure tokens, or counter them. All except for Agent of Treachery, which doesn't seem to be banned for any reason at all, other than "it's f**king bullshit".

I wonder if this is a sign of an incoming ban for Agent in Standard? We can only hope.

Our thought process was pretty straightforward:

  • Treasure helps you ramp into giant, crazy stuff.
  • Agent scales with how giant and crazy your opponent's stuff is.
  • Treasure helps you ramp into Agent - even if you're not playing ramp or playing blue!

This event is supposed to be about doing wild stuff, and having Agent looming over things is a way to make people not want to be so wild. Nothing more than that.


08 May