Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




10 Feb

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Originally posted by kingaggron42

What is a good estimate for when human drafting will be coming out?

We're actively working on it, most likely the first half of this year!

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Originally posted by Quizik

Hey Team - thanks for doing this! I've been a MTG player since all the way back - circa Ice Age. I appeciate that nowadays, with the easy availability of posted lists and solved metas, the difficulty in creating a queue which would cater towards "casual"/"kitchen table" type play - in that, regardless of structure, the playerbase will quickly optimize lists. Nevertheless, most of my enjoyment from the game was and is around coming up with odd, off-meta brews - building around [[Arcane Adaptation]] is a good example - the only issue being that while cards like this are immensely attractive to a brewer, they are effectively unplayable in any competitive queue. While I recognize that there is effectively no way to render any play-queue non-competitive (nor a good description for what I would be after), I'm just curious what the current thinking around the Magic experience as it might pertain to the Timmys and Johnnys (the Spikes are covered). Outside of direct challenges with friends,...

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We love the fun, brewing space as well, and we've talked a lot about how we can build events that work for those players. Standard Shakeup is one take at that, and we'll keep working on more. As you say, it's tricky to build a mode that doesn't encourage players to run the top-meta decks.

Originally posted by ChummyPiker

Any idea of when Arena is coming to Mac?

Last time we talked about it, we said it would arrive after Epic Games Store. That's still the plan. It's just not going to be "soon" after. Catalina (the latest macOS) requires 64-bit, which MTG Arena doesn’t support yet. So there’s background work to do first.

- Cao

Originally posted by localghost

My take for the question on the ranked draft schedule change.

The mentioned drop in participation is indeed curious. I assume it means lower popularity of draft overall, not just the latest set. And then here's what would be interesting:

  • How big was the drop? How it was measured, in absolute values or relative to the game population?
  • During this period of having two drafting sets in parallel, important things happened: a) Brawl and Historic ranked release; b) rotation — people may have opted to buy more packs and get cards quicker than usual; c) Game release — more complete newcomers may naturally mean lower relative draft popularity. What made you think the paralysis of choice impacted participation more than these things?
  • They say, bot preferences created an unpleasant draft "meta" both for M20 (with bows) and even more for Eldraine (with mill), did you consider this as the reason for the popularity drop?
  • What does worry me is that...
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We take a lot of data into consideration. We have both a WotC BI team and an Arena data team analyzing and acting. Ultimately, we're making the best decisions based on what we see.

We waited 6 months to get lots and lots of data. And we also took some good learnings from Eldraine on how to better update our draft bots. The bottom line is, it's in our best interest to give you lots of reasons to play Draft. So this is not a decision we make lightly and will monitor things very closely. 

One of those learnings was that it’s challenging to keep our draft bots performing well when the draft format is always available. When we were using this rotating schedule (pre-M20), we were able to keep the bots in better shape.

- Cao

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Originally posted by uberplatt

Can you tell us any details of the remastered sets? Like, the philosophy of how they are being developed?

We're working closely with R&D on the remaster process for these sets. The key goals are getting the bulk of Pioneer playables out to players soon and making great Limited formats. Cards that saw little play in either constructed or limited are the ones we're likely to skip here.

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Originally posted by mamba_ark

What are the plans for the vault, we were told over a year ago that the it was temporary and yet it is so here, without any mention of any kind of update. What are the plans for the vault?

We don't have any plans to get rid of The Vault. What we like about The Vault versus other systems we've tinkered around with is how it provides long-term value for your duplicate Commons and Uncommons. It’s hidden now on the main UI bar (until it’s ready to open) because an in-progress Vault doesn’t merit that kind of UI prominence. We should have a better way to see what your progress is, and it will likely make its way to the Profile page at some point.

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Originally posted by GamingGold

  • What are you plans for cube? Will it be a standard, historic or some other cube? The number one feature I would like to see in mtga is a cube with human drafting.
  • Can we do asynchronous human drafting, the same as eternal? It has all the benefits of bot and human drafting.
  • Where is the most effective place to leave feedback for the arena team? It feels like there is no good system to leave feedback.
  • Why are we not seeing the Theros board outside of draft and events?
  • Could you share more data with the community on a regular basis? It seems like there are many questions that the community has that would be easily answered if we had information on things like popularity of formats.
  • What is the recipe for the perfect burrito?

Cube: We'll play with a number of things, but we're planning to start with a Historic cube so we get the largest pool to choose from

Asynch human drafting: We've talked about this mode a lot, but right now we're focused on improving our bot drafting and adding human drafting.

Leaving Feedback: We gather feedback from our forums, Reddit, and other social channels. The forums are the most "official" channels.

Theros board: This is just a bug; it'll show up properly in the Feb release.

Sharing more data: We'll keep sharing the key points we think are valuable (like popularity of Bo1 vs Bo3). The full data gets really difficult to parse.

Perfect burrito: Anything with beans and rice makes me happy.

Originally posted by alphalightningbolt

It was recently announced that there was an outsource of some Arena dev work to another company, are you able to say what they will be working on and what does this open up the internal team to work on? Should we expect to see more major features roll out in the coming months?

We didn't make any major changes to who is managing Arena's development. We are working with Skybox Labs to help bring the game to more platforms. And we are working with R&D to make sure our Pioneer and Historic play experiences are really fun. 

Should you expect more features rolling out in the coming months? Yep 😊

- Cao

Originally posted by David_3000z

Can you please explain the rationale behind the 10,000 gold entry fee for the brawladays event. In addition, is this something your team plans to keep in place long term?

Chris Cao here borrowing a community account.

To answer Brawl, we need to go back in time a bit. We originally built MTG Arena for Standard players. Now we're moving beyond Standard, and that means going places which aren't exactly balanced for our Standard-focused rewards structure. That means we need to experiment to find the right balance, which is what we're doing with Brawl. 

We haven't found the right balance between availability/entry fees/rewards with Brawl. That's why we're testing all three right now. Direct Challenge play is outside of daily rewards and the most social  and casual way to play Magic in the game currently. The Wednesday Brawl queue is testing availability balance. Brawl Hall is testing earn vs rewards balance. In fact the 10K cost was set after simulating earn rate vs consumption rate of an average player. We haven't gone down the path of a permanent queue with no entry fee that limits daily rewards, but it is something we're exploring. Wh...

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Hello all, happy to be here. Thanks for all of the great questions over the last few days, and a big thank you to the mods for helping out with this. We're going to hop in and answers questions here, and also from the last thread if those questions aren't repeated here.

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Originally posted by 2raichu

This is a known issue and there will be a fix next patch.

This. :)

Cards like Agonizing Remorse that allow a player to choose a card from among multiple zones had little consideration for which zone should be shown first. Anticipating that Agonizing Remorse would likely be popular, we set out to make the behavior consistent--in this case, Agonizing Remorse would start with the opponent hand if there is a legal choice. This may still not be ideal if there are no legal choices in hand, which will result in the opponent graveyard being shown first. We will continue working toward the ideal.

With all of that said, the work was intended to be released with the Theros update but got lost in the process; waiting to see it go live has been agonizing.

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Per our State of the Game, we're having an AMAA on the MTG Arena subreddit today! Now is a great opportunity to ask Jay Parker, Chris Cao, myself, Megan, and (a different) Chris questions that you might have. The AMAA starts at 11am PT.

https://www.reddit.com/r/MagicArena/comments/f1tmdp/mtg_arena_developers_amaa_11_am_pst_2_pm_est/


P.S. Going to say this before the replies start here... Please ask your questions there, not here. The AMAA is on the Reddit link above.


07 Feb

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Unfortunately this forum is for MTG Arena chatter only. For example, you could talk about what MTG streamers you're watching. Sorry about that!

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We're in closed beta right now, and it's limited to NA and EU right now. Sorry about that! You can find more info here.

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Technically the first Planeswalker?
Graceful Antelope


(This is a joke.)

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@Scorn:

@WotC_Lexie:


@DonTheMage:
No Pioneer on Arena = No money spent on Arena.
We're working on it! Adding in that many cards isn't an easy task.
Can you guys please add Kaladesh and Amonkhet already? It's not a hard task, it's already done. I'm tired of waiting :(

They're not "already done," unfortunately. Wayyyy too much has changed, and they have to be reworked. Also those cards have to be tested against a whole array of brand new cards and interactions.

I'd love to get my Anointed Procession back, but we have to be patient. :slightly_frowning_face: