Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




17 Oct

Comment

@Amoc#29064:

Title is self explanatory. I was really excited when ToE was finally announced and thought it was a cool idea for a plane. I really don't think it was a great idea to make it a one-set thing, however, as it makes it feel like a throw-away and quickly abandons a lot of the new themes and mechanics that got introduced. We had 3 sets in Ravnica and have so thoroughly explored that plane at this point that I hope we don't go back for 10 years (I love Ravnica...but it's stale now). Eldraine was something fresh and brand new and it doesn't feel like we're going to get a chance to really explore it properly. None of the stories or world-building is really even getting a chance to become a solid part of the MTG universe.
I know we've done this before with places like Amonkhet and Dominaria, and though I don't like the puddle-jumping from set to set in general, at least those planes were already known quantities. Eldraine is brand new and the...
Read more

16 Oct

Comment

Not losing the counter is a known bug, a fix will come in this month's major update. #wotc_staff


15 Oct


14 Oct

Comment

Please contact our support team so they can look into the instance further, and help troubleshoot. The more data we have to look into something the better.

Support Team

...

Read more
Comment

We love getting feedback! If yours was removed, it was most likely due to breaking our ...

Read more
Comment

Welp... You've exposed a bug. :P Sparky depends on the predictive autotapping to determine whether it can cast something or not, and it seems like the predictive autotapper doesn't take into account casting tax. Thanks for letting us know!


12 Oct

Comment

Originally posted by Dargaran

The naming and sorting of game modes is a disaster!

Everything named "traditional" is bo3, everything else is randomly bo1 or bo3?

"Standard Event" is bo1.

"Standard Ranked" is bo1.

-> "Standard Metagame Challenge" is ... right, bo3!

"Standard Event" is the bo1 always active event mode.

"Traditional Standard" is the bo3 always active event mode.

But they are named after a different schema and sorted randomly in the list.

All game modes (except "play") are standard game modes, so why are some game modes tagged with "standard" and others not?

Everything in this list is confusing!

Appreciate your feedback on the game mode names.

Everything that is Standard is labeled Standard. Modes that are focused on Historic we plan to label Historic.

Traditional means means that it matches tabletop Magic, especially that it is Best of 3, while Best of 1 is the default.

Play and Bot Match say neither Standard nor Historic, since both kinds of decks are welcome. (These modes are also part of the NPE, where players are far more likely to not know format terminology names.)

We do sometimes take some liberties with specialty mode names. Standard Metagame Challenge for instance doesn't say Traditional because we want to help sell the theme of that event (The risk of elimination is high, but there are great rewards if you aren't!) and there is limited characters available to use in the event name.

Agree the sorting needs work, this is something we want to address.

#WotCStaff

Comment

It will return after ELD has had some time as a standalone set first. :)

#WotCStaff

Comment

Awww. Thanks for the kind words and understanding where we are coming from. I will say the "and the rest of the team" part is really where the work came from. Even a small release takes a lot of mobilization. I just looked and numbers and pointed at people and code. Also, a special shout out to Megan O'Malley, who realized she had an HD3000 at home and carted the thing in at significant personal inconvenience so that we could get working on it immediately.


11 Oct

Comment

@BillyCrusher#58778:

@Njordin:


@BillyCrusher#58778:
Until they fix a problem with disabling styles, the fewer cards get styles, the better.

That's exactly what I wanted to say. Please, have mercy on us with those forced (and fugly) card styles that we have to disable every time.

I've made ticket in support about this issue at least twice (may be more) and post on old forum in feedback section. They promised to address issue but still no go.
[[58194,users]]: could you help with it, please? I don't think it require too many resources.

What problem are you experiencing? When making a deck, you can disable the card styles. When you save the deck they'll turn off.