Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




08 Oct

Comment

Thanks for the illustrative report! Oddly we don't get a crash in the dev environment, but the GRE also wasn't successfully getting the token to be created (it thought it couldn't attach to anything, so it failed to finalize being created). I've fixed it for the next GRE patch, which is a couple weeks out I think. #wotc_staff

Comment

The cards being highlighted when you mouse over them is not a bug.


07 Oct

Comment

Originally posted by gawker_sucks

The are three more MCs scheduled for this year:

  • Oct 18-20 MC V (Standard, Arena)
  • Nov 8-10 MC VI (Standard & ELD Draft, Paper)
  • Dec 6-8 MC VII (Standard, Arena)

https://magic.wizards.com/en/content/pro-tour-magic-event-types-events

Thanks! This is 100% right :)


06 Oct


05 Oct

Comment

Originally posted by marumari

Can I ask why Arena is a 32-bit program and not a 64-bit program?

Lots of Magic players are still on 32-bit windows and we want to be as inclusive as possible. We'd love to provide both, but that's further down the road.

Comment

I didn't directly work on this but it's definently a bug that we've triaged. I'm pretty sure the fix for this should be in the next release.

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A quick update on our progress on our findings. We have identified a couple of issues that, in conjunction, lead to frequent crashes for some users. We are working on getting a fix to you. As always, I cannot promise a specific timeline, but it's in the works.

[Techy details follow for those who are curious]

Since integrated GPUs don't have any VRAM, they borrow from main memory. So, for example, if we are using 2GB of graphics memory and 2GB of system memory, an integrated GPU will use 4GB and crash a 32-bit program. Kind of a simplification, but it's pretty close.

The HD3000 (and probably a few others from that era) also seem to exhibit weird behavior where it uses up way more than we'd expect, even from an integrated GPU. For example, am HD5500 winds up using less than 1.5GB at game start, whereas an HD3000 winds up using more than 2.5GB. We are looking into the source of this discrepancy.

But why did it get so much worse recently? In a ...

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04 Oct

Comment

@Dreamdancer:

So we wish following changes:
- Seperate Emotes from Pets
- option to global disable opponents pets
- Restrict clicks on pets (own and opponents) to avoid auto-clicker-tools, that try to crash the opponent

Separate emotes from pets? I'll pass along the feedback. Disable opponents pets? Already can do that, disable emotes and you won't see your opponent interact. Restrict clicks? Already implemented. :sunglasses: