A quick update on our progress on our findings. We have identified a couple of issues that, in conjunction, lead to frequent crashes for some users. We are working on getting a fix to you. As always, I cannot promise a specific timeline, but it's in the works.
[Techy details follow for those who are curious]
Since integrated GPUs don't have any VRAM, they borrow from main memory. So, for example, if we are using 2GB of graphics memory and 2GB of system memory, an integrated GPU will use 4GB and crash a 32-bit program. Kind of a simplification, but it's pretty close.
The HD3000 (and probably a few others from that era) also seem to exhibit weird behavior where it uses up way more than we'd expect, even from an integrated GPU. For example, am HD5500 winds up using less than 1.5GB at game start, whereas an HD3000 winds up using more than 2.5GB. We are looking into the source of this discrepancy.
But why did it get so much worse recently? In a ...
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