Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




04 May


01 May

Comment

Originally posted by EmTeeEm

Players are encouraged to respond to whatever incentive you offer. If you need to play 10 instants, but don't need to win, the optimal path is not to brew a spells-matter deck (especially if it would cost wildcards). It is to make a Cantrip Tribal deck that completes the requirement quickly.

So while you will get some variation and brews you'll also get decks that are even dumber than Trickery. The current system gets around that by having Quests to push you to play different decks, but Dailies to push you to actually try and win with those decks and not just do something silly.

Players are encouraged to respond to whatever incentive you offer. If you need to play 10 instants, but don't need to win, the optimal path is not to brew a spells-matter deck (especially if it would cost wildcards). It is to make a Cantrip Tribal deck that completes the requirement quickly.

Yep, this is the exact problem. Players will search for the most efficient way to accrue value, even at the expense of their own (and certainly others') fun. We sometimes talk about alternative progression systems internally, but they all have their own issues. With daily wins, at least the incentive is aligned with the inherent and expected goal of a game of Magic.

That doesn't mean we'll never have another system, and we certainly won't stop thinking about it. But anything we consider would have to clear a pretty big hurdle to be better than the simplicity of "play to win the game." (And for all you memelords out there, we'd probably have to...

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30 Apr


29 Apr

Post
    on News - Thread - Direct

Apr 29, 00:12 UTC
Completed - Maintenance has been completed.

Apr 28, 19:00 UTC
Update - We are working on a fix that is preventing players from entering games and events. We'll continue to provide updates here as we receive them.

Apr 28, 16:04 UTC
Update - We are investigating an issue that is making it difficult for players to enter games and events. Updates will be provided here as necessary.

Apr 28, 15:00 UTC
In progress - Scheduled maintenance is currently in progress. We will provide updates as necessary.

Apr 21, 04:01 UTC
Scheduled - @MTG_Arena maintenance will occur to deploy the 2022.15.0 (Streets of New Capenna) game update.

⏲️ Full deployment estimated a...

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Originally posted by Realzer0

After doing really badly in the last set in limited, I was lucky enough to get a trophy in the new set. Didn't have a good bomb but conniving aggro was good enough to pressure most opponents, especially as many of my creatures had flying.

Congratulations! Well played. :)

Congratulations! What card surprised you most?


28 Apr

Comment

Thanks for the report; we're aware and investigating. Based on our testing just now, this looks like a deckbuilder-only issue, so you should be able to submit & play with that deck. The client thinks it's invalid, but the back end knows that it isn't.


27 Apr


26 Apr

Comment

Yup! 10 new packets for SNC, including some 3-color packets will be added with the release on Thursday.

Comment

Originally posted by thegreatdecay12

The invalid cards are nowhere to be found when editing the decks. Is it because of alchemy versions of cards or something? I’m sure could look it up but I’m really more looking to complain about how this is dumb than solve it and try to play again.

For what it's worth, I am looking to solve this. If you could take a screenshot of one or more of the affected decks and add it to this post, and optimally an export of the decklists as well, that would help us figure out what state you're in that isn't clearly displaying itself.