Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




11 Feb

Comment

Originally posted by mrbiggbrain

Autotap will now do its best to deal with abilities that discount the first time you do something, but not subsequent times. There will be times where Autotap THINKS you can afford something and gives you a stop, but you actually can't. We'd rather give you a stop that you don't need than not give a stop you do need. Autotap is doing its best.

Wait are you saying solving complex backpack problems in real time with multiple vectors is difficult?

Who woulda thunk it? #wotc_staff

Comment

Originally posted by PovreMetzican

Yes, I can scroll down but I don't see historic brawl option.

I honestly don't know what could cause that. It doesn't match what I'm seeing on the live game, so you may be finding some very specific bug case. Please use the bug report function in the Options menu to send us some info!

Comment

Originally posted by PovreMetzican

Just standard brawl.

What formats are you seeing? Can you scroll the list down to see more options?

Comment

Originally posted by PovreMetzican

Yeah, I wanted to build a Hinata historic brawl deck but the client won't let me...

Are you not able to change the deck to Historic Brawl once you get to the Details view?

Comment

If you click on the deck box while editing, it will open the Deck Details view, where you can still change your deck's format to Brawl.

The format selector is supposed to show up in the main view when you create a new deck, to make it easier to choose the deck's format for the first time. We updated the default card filter in this release to also show digital cards, but the selector is now missing - which clearly is not great, and we're looking into it.


10 Feb

Post
    on News - Thread - Direct

Feb 10, 19:00 UTC
Completed - The scheduled maintenance has been completed.

Feb 10, 16:00 UTC
In progress - Scheduled maintenance is currently in progress. We will provide updates as necessary.

Feb 3, 20:15 UTC
Scheduled - @MTG_Arena scheduled maintenance will occur to deploy the 2022.13.0 content (Kamigawa) update.

⏲️ Full deployment estimated at ~3 hours.
🛠️ No downtime is expected.
💻 Restart required.
📝 Patch notes available soon after.


09 Feb

Comment

Originally posted by fractalspire

This sort of analysis also needs to look at how many rares vs. mythics are in each set.

E.g.,

AKR has a 1:6 upgrade rate, and 29.5% of R-M cards are M.

VOW has a 1:7.4 upgrade rate, but only 23.8% of R-M cards are M.

Y22 has a 1:9.4 upgrade rate, but only only 19.2% of R-M cards are M.

So, it seems to be that they lower the mythic acquisition rate for sets that have fewer mythics to begin with. In each case, the rates are different enough that players are very likely to reach full rares before full mythics, but the rates are actually closer together in the sets with lower upgrade rates, meaning that if a player buys enough packs to complete the rares, they are expected to end up with X% of the mythics for the values of X below: (math correction from /u/KingPiggyXXI

AKR: 56.5% 39.5%

VOW: 56.8% 43.3%

Y22: 55.4% 44.7%

All percentages end up about the ...

Read more

On average, collecting a full playset of Rares through duplicate-protected methods like store boosters will yield 50% of that same set's Mythic-Rares, regardless of set. Imagine a sheet of physical cards ready to be cut into packs that has two copies of every Rare and one copy of every Mythic. Thus, collecting two full sheets means collecting a full playset of rares and two of each Mythic-Rare.

A fundamental axiom here is that "A Mythic-Rare card is twice as rare as a Rare card." Or, here is the quote from Mark Rosewater: "Rares appear one per pack, except roughly one in eight packs, when you get a mythic rare instead. The one in eight packs, by the way, might make it feel as if mythic rares are seven times as rare as rares. They're not; they're twice as rare." Source: ...

Read more